Windows plugin

● ARCHIVED · READ-ONLY
Started by Yurius 5 posts View original ↗
  1. Hello everyone!
    I would like to contact the developers of plug-ins. Is it possible to create a plugin that will provide the ability to create game windows that will be based on variables and switches and other standard gaming data. And to be able to add multiple windows in one, and several tabs. Each window and each tab must have parameters for adjustment: position, size, text, background, etc. When activating any button in the created window, it should be possible to execute the plugin command from other developers or Common Event. This can be used, for example, to create your own menu or to group scenes from different plug-ins into a single scene with multiple tabs. Or perhaps creating a game that will take place most of the time in these windows. It may be possible to make an addition to the SRD SuperToolEngine plugin. I hope I clearly vilify my thoughts.
    Thanks to all!
  2. please clarify: are you talking about editor windows or ingame windows?

    If you're talking about editor windows that idea is not only almost impossible, it also has several disadvantages to the point of destroying any support.

    If you're talking about ingame windows it might be possible based on details, but would require custom works based on the plugins choosen - each combination of windows or screens for plugins would have to be programmed individually and only work for that single given combination of plugins, for no other combination (excepting minor plugins that make no changes to screens or windows)
  3. Andar said:
    please clarify: are you talking about editor windows or ingame windows?

    If you're talking about editor windows that idea is not only almost impossible, it also has several disadvantages to the point of destroying any support.

    If you're talking about ingame windows it might be possible based on details, but would require custom works based on the plugins choosen - each combination of windows or screens for plugins would have to be programmed individually and only work for that single given combination of plugins, for no other combination (excepting minor plugins that make no changes to screens or windows)
    I'm talking about playing windows. Each tab processes the command of another plugin.
    Or creating your own, fully customizable, game window, with the possibility of its division into several different windows. In these game windows, you can customize your buttons based on variables, switches, or general events. In these game windows, you can customize your buttons based on variables, switches, or general events. For example, one window for reference, the other with buttons, in the third the action is displayed after pressing a button. Something like a standard game window, but its own, with its own settings.
  4. That is the second variant I mentioned, and if you want that as different windows rather than different parts of screens it would be a massive work reconfiguring most of the game engine.

    That said, this would still require plugin specific work - it is absolutely impossible to do this in general.
    So you need to specifically name each plugin you want this done for, and doing it will require a lot of work for each plugin as well, and it will also require that the plugin creator either has given his OK for someone else to rework his plugin, or do the rework itself.

    So what you want is almost impossible unless you want it done only for a very limited number of extremely simple plugins - in which case it would be only massive work instead of impossible work.

    Can you give us a specific list of which plugins you want this for?
    That would be the minimum to decide how much work it would be in reality instead of just guessing.
  5. Andar said:
    That is the second variant I mentioned, and if you want that as different windows rather than different parts of screens it would be a massive work reconfiguring most of the game engine.

    That said, this would still require plugin specific work - it is absolutely impossible to do this in general.
    So you need to specifically name each plugin you want this done for, and doing it will require a lot of work for each plugin as well, and it will also require that the plugin creator either has given his OK for someone else to rework his plugin, or do the rework itself.

    So what you want is almost impossible unless you want it done only for a very limited number of extremely simple plugins - in which case it would be only massive work instead of impossible work.

    Can you give us a specific list of which plugins you want this for?
    That would be the minimum to decide how much work it would be in reality instead of just guessing.
    Thank! I realized that uniting game scenes from different plug-ins in one scene is not an easy task. How about creating your own window. It looks like the Gab window or the Common Event Menu from Yanfly. However, the Gab window is no longer an information window, and the CEM is hardly configurable.