So, I made a light file, named it light5-1.jpg, as my map's id is Map005, and it just doesn't work.
I'm not using any of the variables for something else, so what's going on?
Why doesn't Yami's overlay work?
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Please post a link to the script in question + your set-up event if you have one. :)
Also, I believe this should go into Script Support as it's for a specific script. Anyway, let the mods handle that one. -
You need an event? The script said it was on automaticly..Please post a link to the script in question + your set-up event if you have one. :)
Also, I believe this should go into Script Support as it's for a specific script. Anyway, let the mods handle that one.
Edit: Grrr it also messes with Galv's message system -_- -
You need to turn those switches on yourself. Also, is your image in the correct folder?LIGHT_SWITCH = 1 # Turn on/off light layerSHADOW_SWITCH = 2 # Turn on/off shadow layer
PARALLAX_SWITCH = 3 # Turn on/off parallax layer
GROUND_SWITCH = 4 # Turn on/off ground layer -
Yes, they were in Overlay, and it didn't work..You need to turn those switches on yourself. Also, is your image in the correct folder?
Another problem that I found is that this script makes my messagebox move allll the way down the screen, so it coflicts with Galv's messagebox script..
Is there any fix for that? -
Have you checked switches and variables with F9 when playtesting the overlay?
It might be that something switches them off or changes the values without your knowledge.
The switches need to be ON and the light variable set to 1 for your picture to show up. -
As I said, "If you have one" since you didn't put a link right at the OP, I didn't know if it needs one or not. :)You need an event? The script said it was on automaticly..
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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
Please post a LINK to the script. Do not post the entire script here.
The supposed "conflicts" with other scripts is probably because you haven't read the instructions and configured them all correctly. -
All switches are on by default. Tried it in a fresh project and again, it just doesn't work.
I can't give a link to the script as his site is dead. -
And what about the variable values? have you checked them like I aske several postsa above?All switches are on by default.
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What do you mean, "by default"? No switches are on by default in a project, you need to set them in an event.All switches are on by default. Tried it in a fresh project and again, it just doesn't work.
I can't give a link to the script as his site is dead. -
When I checked with F9 the first 4 were on, without me making an event or anything.
I managed to get the ground/parallax to work, but sadly it doesn't work the way I'd like it to, because suddenly my shadowlayer will let people walk over it instead of under it.
Guess I'll have to stick to V's fog, and then find something else for the sunrays / backgrounds. -
That is because the script, by default, uses the first 4. You are meant to go and find switches/variables you are NOT using yet, name them so it's clear they're being used by the script, and then go and edit the script to tell it which switches/variables to use.
What's happening is that because you haven't told the script to use new ones, it's using ones that are already used by other events in your game, and they're going to conflict.
So what you need to do is NOW look at the script, see what switches and variables it uses, go and find the same number of switches and variables that you haven't yet used for your game (this, of course, requires that you put a name against them when you DO use them), name them so you don't accidentally use them later for something different, and go and change the switch and variable ids in the script to the ones you've allocated. -
And what are the values for the variables?When I checked with F9 the first 4 were on, without me making an event or anything.
I asked two times before, but your answers are always about the switches, never about the variables - and those are critical for Yami's script.
If I remember correctly, Yami's overlay allows you to cycle through several light overlay by changing the variable number (for example time-based), and if the variables are set to the wrong numbers then the script will look for the wrong light-picture and it will not display the correct one. -
