MV - WHITE ROSE

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Started by Mastoyris 6 posts View original ↗
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    Synopsis
    White Rose is a turn based rpg inspired by all retro classic jrpg games. The game Is very challenging , requires strategic game play and a lot of attention at the enviroment information.

    It is a story about two friends who start a journey to find the antidote to the curse that struck their friend.
    On this journey they will meet new friends, will explore a huge world full of challenges, mystery and magic.
    will fight with terrifying monsters , terrible wizards and crazy kings,

    will discover hidden secrets and places that no one should go near and will find treasures that you never imagined
    Are you ready for this adventure?



    Gameplay

    Spoiler
    -More than 20 hours game

    -Turn base combat system

    -Logic puzzles\

    -A detailed world to explore and full of strange and magical creatures

    -Stats lvl up system

    -Hero side quests and general side quests

    -Journal System



    Screenshots
    Spoiler
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    Game Download v 1.3.6
    White Rose by Patousan Studios

    I will wait for your feedback
    Send your impressions at : Patousanstudios@gmail.com
  2. Hello Mastoyris!

    I started to play your game today. As it says in the beginning, that it is a Beta version, I started to write down all the bugs etc I found while playing. I am gonna send that to you if that's okay for you?

    I want to give you some feedback on the beginning of the game (the parts I played so far).
    I hope that's okay :)

    What I can say so far is, that it's already noticible that you had a lot of ideas for the gameplay that you included into the game (like alchemy etc) which I think can be really interesting for the gameplay.

    I have to say that the game is kind of confusing for me so far because there is a lot of stuff to do but to me it felt like I didn't know when to work on it. I think I missed all of the side quests in the first town because I went to
    Story spoiler
    look for the witch to help the girl
    and thought that I couldn't finish the side quests so far because I didn't have the items etc.
    But now it seems like I won't return so soon and I might have missed a lot.
    Side quest Spoiler
    Like for example I couldn't chop down the tree although I had the axe equipped and I thought I might have to find another ae if that's not a bug...but I never found one. But maybe I am not patient enough

    Also, there are so many things I could buy and so many people that want to sell me stuff - but I don't have money. Even when I thought, I had money, there were so many new things that I ran out of money again quite soon although I didn't buy a single armor or weapon. So it feels like "very much stuff" at the beginning. Maybe you want it that way, it's just my impression. Because I don't really know what I should get for the money I have like what makes really sense.

    There are also many people that lost something but most of them don't tell me where to look for their stuff and it's hard for me to know with which items I can interact and which items are just "decoration".

    Also ( I don't know if that's because it's still the Beta-Version, but as you posted the game in "Completed" games I guess you won't change that that much anymore) most doors can't be opened, most people don't want to talk with me or have nothing to say...so it's hard for me to build a connection to that world.
    Story spoiler
    I don't even know who this Lenora-girl is - maybe my girlfriend - or why she is important to me

    I really like some of the maps and the atmosphere you create with the leaves etc. and the animals. Also the clock ticking in some houses etc. creates a nice atmosphere.
    But some town maps are also really big with houses where I can't enter the doors, which is a little sad in my opinion. I was looking for some stories and side quests or maybe some information about the town I was walking though.

    Another thing is, that some of the fights at the beginnig take veeeery long because the enemies have a lot of HP. So I just sat there with klicking enter to hit them again and again.
    That pacing and balancing stuff is not easy for me in the games I work on and I know that might have a reason, I just wanted to talk about it from a gamers perspective.


    What I like is that you have different enemies and "secret places" I could look at.

    I am really exited for the puzzles you mentioned in your explanation about the gameplay

    That's it so far.

    Edit:
    I played a bit more but unfortunatly, I think I won't continue playing this game for now. This is just my opinion and my taste of course. The (random) fights get too boring for me to be honest because they take so long and I miss a deeper story so far.
    I also think I might not be "good enough", but I don't know how to spend my money and I don't have enough of it to get a good "basicequipment". Grinding wouldnt be fun because the fights take so long. I wanted to craft potions etc because I needed them but I couldn't find out, how. Or maybe other characters can only do that when I talk to them but I only found one so far.
    This is just my opinion and my taste of course. It would be interesting to know (if) what you will change on that game in the future because it would be nice to see more of it but I don't know if it''s just that my gameplay is not good enough/appopriate or if some parts are still not really balanced. I red in your text that the game is challanging, but I think thats not my "problem".
    I think this game is not so "intuitiv" so far - I don't know how to know what I really need and what I can give away. There are also so many options of things that it's hard to decide what I should focus on with limited money. Maybe thats intentional - but then I'd wish to be able to find out more about the possibilities to take desiciones based on "knowledge" or "strategie" instead of just guessing.
    I think there are a lot of interesting features in it but it's hard for the player to know how to use them in a smart way.

    Just a thought: If possible, I wouldn't put the autosaveslot on the first positition because it's easy to overwrite it that way although it says that shouldn't happen.

    Here is a list with the bugs I've found so far:

    Bugs
    - I looked at the letter in the first scene and it disappered all out of sudden for a text box that told me to press ESC to open the menu. That happened to other pictures as well later in game.
    - You can not talk to the "witch" girl in the house next to where the old guy lives that wants you to cut down a tree
    - I can take only some mushrooms, not all of them - although they look the same (same for some herbs on the floor that "block the way" or can not be taken in every forest I went trough)
    - Maps llok beautiful but sometimes it's a little "too obvious", that you didn't use the whole chipset because it looks very "cut off" (for example the wood in the pond in the forest south of the first town)
    - Wolf Fur has no explanation so I was not sure if I could use it to craft maybe armory or it was just something I could sell. This happens to other items as well.
    - It's possible to walk over water at the ports and you can also run over some barrels in the city.
    - Next to the jester (the "show guy") you can walk over the wood.
    - The people around the jester don't talk to you before you watched the show.
  3. Hey,
    I just played your game and wanted to share some thoughts:

    Overall, I think this game needs a lot more work.
    To begin, I just want to comment on how this thread has been placed in completed games when the download page says it's alpha and launching the game says beta. Regardless of whether it's beta or alpha, neither of those are complete.

    Since the game so heavily focuses on the story, I'd begin by saying that the writing leaves something to be desired.
    I cannot ascertain what the intended tone is for the game, as often making references to how sexy the girl is or how big her boobs are while playing everything straight and serious seems...uh, off? It rather has the knock on effect of making the main protagonist feel like an utter creep, and as a result calls into question the intent of his actions to save the girl, making it feel like his intention is not, in fact a selfless act of heroism, but instead an action to just sleep with the girl.

    I understand that English is not your native language, so I definite commend you for tackling such a challenging project. I envy those who feel confident enough to compose in a second language. However, due to that, it may have caused some of the tonality problems (it also definitely caused some grammar issues.) I'd recommend trying to find someone who can proofread your script; maybe a friend who also speaks English, or another member here on the forums or another website you frequent.



    Next, I wanted to briefly talk about mapping. You often used these very large tree tiles. These trees, unfortunately, have the knock on effect of obscuring the route, which can make it difficult to navigate. While the dense forest appearance looks quite nice, I think it would be more helpful to the player to reduce the density of trees so that the routes between buildings or transfers are more clear.

    I quit shortly after combat was introduced because I found that regular random monsters would have massive health pools, and I only had a basic attack.
    Going 10+ turns with no thought other than "hold the attack button" is not really that interesting of game play. If your combat is going to be as basic as that, I would ensure enemy attacks are more deadly, but also your own attacks as well. Double everyone's damage.
    If you want combat that lasts for many turns, then, instead, I would ensure there are strategic choices for the player to make.



    Finally, there are some technical issues. A lot of text autoscrolls and appears and disappears within literal frames, making it impossible to read. Many aspects of the game also run too fast.
    I would recommend removing Yanfly's FPS Synch plugin because this plugin really only makes the problem worse. On my 170hz monitor, the game would run 3x faster than is expected. Please don't use Yanfly's FPS Synch plugin.
    I recommend looking at the link in my signature. Not only is there a patch for a rare crash MV games will have (when running on high Hz monitors), but also a fix for all of these speed issues.

    Best of luck with your game make!
    I hope you have a success game dev future!
  4. Hello from me as well! I’ve been working on the game for over five years with the goal of creating an engaging story set in a rich world, presented in the most beautiful way possible. I’ve included many ideas to make the game more interesting and to encourage players to think strategically, search thoroughly for items, points, and upgrades.


    There are many places on the map that you can visit which are not part of the main storyline. Thank you very much for your time—your feedback helps me make the game even better in future versions. I hope you finish it and share your detailed thoughts on the story and plot.
  5. Why do they all have the same hairstyle?
  6. pawsplay said:
    Why do they all have the same hairstyle?
    Becouse its like to me :p