Ok, the idea of this combat tutorial event is that I setup a control variable for 2 things. The player's maxhp and current hp. The player is called upon to "block" and attack from a guard. If the player's HP = MAXHP after the attack, the player successfully guarded the attack, and the event moves on. However, if the player's hp is less than maxhp, the event will restore players health to max, then loop back and give them another chance at blocking successfully. For some reason, this event will always move on, regardless of hp. I don't know why it isn't looping if the player takes damage. Thanks in advance!
