When deploying to iOS, get "Error: Error Argument error."

● ARCHIVED · READ-ONLY
Started by ddblue 4 posts View original ↗
  1. Hello,

    I have recently tried to deploy my game to iOS.
    Up until now, I have had success deploying to PC and to Mac.

    I followed the instructions provided in the deploying to iOS section of the RPG Maker MV manual, but when I get to the simulator step I get the following error:

    Error
    Error Argument Error.

    (Now Loading...) can be seen in the background.

    I followed the instructions in the manual to the letter and did not encounter any errors during the process.
    I am not sure how to troubleshoot this or what info I should provide for people to be able to assist me.

    Here is some info - please let me know what else you need to know:

    Hardware: MacBook Pro
    OS: Mac OS High Sierra
    RPG Maker Version: RPG Maker MV 1.5.2
    Simulated device: iPhone X, iOS 11.4
    Xcode version: 9.4.1.

    I am using a few plugins, but nothing that affects preloading or the title menu, which I am not even able to get to in the iOS emulator.

    I can provide additional info if necessary, and any help would be appreciated.

    Thank you for your time.

    edit: Additional info. It is an issue with a plugin, but I am not sure which.
  2. It would be nice to have a console log. Try opening rpg_managers.js, search for F8 and delete the condition that says "if (utils.isTest)" or something like that. Then you should be able to open the console without trouble by f8.
  3. Thank you very much for the reply, I looked into it, but there was no
    if (Utils.isTest or anything like that.
    The closest I found was
    if (Utils.isNwjs
    and
    if (Utils.isMobileSafari
    and
    if (Utils.isOptionValid

    Is there anything else I can search for?


    I have prepared a list of my plugins in the meantime.

    Spoiler
    WerBfeU.png

    FINAL EDIT:
    I have found the issue. Dragonbones plugin does not work with iOS. That was the only plugin I had trouble with and had to turn off. Once it was off, everything worked as planned. Thank you for your time.
  4. [closed]IgnoreMe[/closed]