What's the script call for this

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Started by Ashtonion 3 posts View original ↗
  1. I'm making a skill where you summon a monster or something, and the monster would be on the same level as the caster. I just need to know how I would make the actor of the Monster the same level as the Caster. Pretty sure it's in a script call?
  2. it could be done with script calls, but if you're already using a skill with a common event, then it's easier to do it with event commands.


    Use the control variable command to get the current level of the caster, then substract the monster actor's current level from that and add the difference as levels to the monster actor - basically two or three control variable commands followed by one add level command.


    (you'll need a few more commands and conditional branches if the skill can be used by several actors and you would need to identify the corrent actor before adding the levels)
  3. Ok, I'll try that, and also how would I get it so the monster is no longer in the party if it dies, or if a certain amount of time passes?

    >Edit<

    I tried that but it did not work, here's a screen shot tell me what I did wrong please. img1.png

    >Edit AGAIN sorry<

    Nevermind that, I fixed that...it works now, so now I just need to know how to make it disappear/leave party after a certain amount of time, or if it dies.