What will you do when you're overwhelmed with ideas?

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Started by richter_h 10 posts View original ↗
  1. As the title on top of this tread says, seems like I've been overwhelmed by ideas that may or may not be implemented in the project. I mean, having a bunch of concepts won't hurt much, but clashing the ideas to each other while chewing some hard-to-digest articles like I'm currently doing? That's another level.

    Spoiler
    I have something like kompot of post-apocalyptic magic realm (imagine Fallout, with magic replaces the nukes) combined with some stuffs from 19-20th century (radio, the widespread of firearms, art deco) and mixed culture of various places IRL, the storyline of a man who must recollect his memories throughout the places, and some side dishes like the progression of machinery, religious sects, the secretive Group of Interests who work behind the curtains, and something like wish-granting entity.


    I'm not trying to be original, for I work on the working designs.


    The storyline will be a bit dark, but I'm struggling the urge to make it edgy.


    Well, got myself reading bunch of stuffs to make things related and on the track. Several deviations applied, but with some notices. My friend helped me in this part, but usually he gives me advanced stuffs and some headache; some articles about psychological state and disorders, the actual history stuffs, etc. 



    So far, I'm trying to work on them one at a time, struggling the urge to correlate the ideas till they have proper shape for proper scenarios, and learning about the stuffs I'm working on in slow pace.


    Have tips about this problem? Or do you have similar issues like mine? Let me know and maybe we can have solutions that fit the most.
  2. Write 'em down asap!  Doesn't matter if you can't figure out how to get them all into your game straight away, or at all.  What's important is to make a note of them so you'll remember them later, when you have more time to think about them and explore how you might implement them.  Then you can pick and choose which ones will suit your game, and put the others aside for a future project, or to morph later into something that's more usable.
  3. It happen often to me too, but i usually write them down! I have shared docs at work, on my pc, on my phone, so i can write ideas there and keep them safe.


    Often i also write on a white paper the most important things for me and try to find a logic interaction between them, like a mindnode.


    Edit.


    @Shaz ninjed me xD
  4. I also have the same problem. I usually write it down in my notepad and save it in a special folder until I have some time to rethink that idea while thinking about why is life so complicated. Even most of the time, I'll never open that notepad anymore. In the end, It's always better to confuse because you have too many idea rather than confuse because you don't have any.
  5. I write them down in a word document. When I was first working on my game I put all ideas in that document, even if some of them never got used, or even if the idea seems impossible to do at first in RPGMaker. You decide it would be cool to implement a robot disco derby dance fight in your game, but have no idea how, write it down still! Over time you will either discard the idea as not fitting for your game, or you will learn enough about the engine that you will figure out how to implement the idea if you still want to use it.
  6. I put them all in the same game. I specifically designed ( or at least tried to) the setting so that all sorts of weird stuff can happen, yet still feel like a coherent world.
  7. Oh, my gosh! That happens to me all the time. The way I solve it is to do a thoughtless activity, such as knitting or playing a twitch game, until my ideas start to make sense. Then, I've usually narrowed it down to everything that makes sense, then if it truly is a good idea, it just sticks. 
  8. Shaz said:
    Write 'em down asap!  Doesn't matter if you can't figure out how to get them all into your game straight away, or at all.  What's important is to make a note of them so you'll remember them later, when you have more time to think about them and explore how you might implement them.  Then you can pick and choose which ones will suit your game, and put the others aside for a future project, or to morph later into something that's more usable.


    bgillisp said:
    I write them down in a word document. When I was first working on my game I put all ideas in that document, even if some of them never got used, or even if the idea seems impossible to do at first in RPGMaker. You decide it would be cool to implement a robot disco derby dance fight in your game, but have no idea how, write it down still! Over time you will either discard the idea as not fitting for your game, or you will learn enough about the engine that you will figure out how to implement the idea if you still want to use it.



    Commendable notion  :thumbsup-right:


    For now I work on them one at a time, but I write everything on a file in random fashion. Sometimes the ideas are so scattered it takes me hours to figure them out in single sequence. Initially I carry over anything I've got and adapt it into existing plate, but since I have a partner to work with, I have to be more selective when it's about the concepts. Good thing that now I'm the one who takes the wheel, so I can control the changes more carefully.


    I am not bound to the engine, anyway. When things seemed unapplicable, I simply make a workaround. Giving up is the last resort.

    RogdagoR said:
    It happen often to me too, but i usually write them down! I have shared docs at work, on my pc, on my phone, so i can write ideas there and keep them safe.


    Often i also write on a white paper the most important things for me and try to find a logic interaction between them, like a mindnode.



    Cloud storage. Ah, same here, except the concept arts and illustrations that must be scanned first before being stored in cloud.

    flakeheartnet said:
    I also have the same problem. I usually write it down in my notepad and save it in a special folder until I have some time to rethink that idea while thinking about why is life so complicated. Even most of the time, I'll never open that notepad anymore. In the end, It's always better to confuse because you have too many idea rather than confuse because you don't have any.



    Better more than less, eh?


    Got myself some sort companion of that type, in return there are lots of concepts scrapped 'for the sake of hobby and avoiding the unneccesary confusion'. I value concepts that used although in different form than concepts that not used whatsoever. :/

    Pierman Walter said:
    I put them all in the same game. I specifically designed ( or at least tried to) the setting so that all sorts of weird stuff can happen, yet still feel like a coherent world.



    I've done it. The result? Kompot of stuffs in one plate that aren't connected to each other. It seems this is more likely to happen in crossover games, like my previous project.

    HexMozart88 said:
    Oh, my gosh! That happens to me all the time. The way I solve it is to do a thoughtless activity, such as knitting or playing a twitch game, until my ideas start to make sense. Then, I've usually narrowed it down to everything that makes sense, then if it truly is a good idea, it just sticks. 



    Good idea. However, I often do some activities that require thorough thinking and perception, like playing some DotA. 


    Ah, no wonder why I always get wasted every night. Dayum...
  9. I usually just test the waters, get some testers (usually family or friends) and get some feedback.


    When your first idea wasn't good enough, then try again until you reach the final verdict.


    It may take long, but hey, we jumped into this hobby knowing that it is a time-consuming task.
  10. Webby said:
    I usually just test the waters, get some testers (usually family or friends) and get some feedback.


    When your first idea wasn't good enough, then try again until you reach the final verdict.


    It may take long, but hey, we jumped into this hobby knowing that it is a time-consuming task.



    Guess I have to suit myself with long-term works...


    Anyway, thanks fellas. Still have some sort of anxiety about this stuff, at least I got myself the hang on this. Also, I have to work alone to make sure the screw-ups aren't from the outside.