- Real-time system: A clock that measures what time it is, and classes that start at certain times that you must walk to the room when the bell goes off.
- Relationship system: A variable that can vary from -100 => 0 => 100 that indicates how well acquainted you are with a person.
- Bullying/Fighting: combat where stronger kids beat younger kids, you are given a decision to fight or not. if you get in a fight, you gain an ally and popularity, but have to go to the principal's office and gain a demerit
- Class minigames: minigames that represent classes, getting graded from A to F based on your daily performance, with an overall grade at the end of the semester
- Assignments: Choose to study at certain times to finish assignments by a certain deadline dictated by your calendar/schedule
- Explorable town: Explore a town with shops that you can use your hard-earned money to buy items of luxury
- Part-time jobs: get a part-time job in the city to get money so that you can buy stuff.
- Wagging school: you are allowed to wag school but there is a chance that you get caught by a truancy officer and sent to the principal with a demerit
- Drug dealers: drugs are being sold to kids, so you can choose to report it to the principal and he'll be locked up, or you can buy drugs, get high, and have a chance of getting in trouble (or not)
- Demerits: 3 demerits get you a meeting with your parents and the principal, 6 demerits get you suspended, 9 demerits get you expelled (game over! save file deleted)
- Pickpocketing: Pickpocket from fellow students or teachers with the chance of getting caught
- Dating: Date girls and possibly gain a future partner at the end of the day
- Graduation: Graduation day, where you possibly graduate with your friends, or watch all your friends graduate without you and have to repeat another year without them (bad ending)
I'm making a very open world school sim and I'm just wondering - what types of things would be best to include in a school simulation game? I'll list the ones that I'm thinking of, and then I'm gonna leave the floor open for anyone who would like to suggest what else should fit into a game like this. So... thinking about school sims: