What is the mouse library, chat bubbles and bottom skill bar used in Aveyond, Skyborn, Sweet Lily, T

● ARCHIVED · READ-ONLY
Started by Maquiavelli 7 posts View original ↗
  1. Hello,

    I tried looking for this everywhere but there is not even one answer. While I'm making a game in RPG Maker almost completely with Ruby (I am a C++ engine game developer, but decided to give a fun try with RPG Maker), I also don't want to reinvent to wheel for common widgets.

    I noticed that games like Aveyond, Skyborn, Sweet Lily Dreams, To The Moon use similar aesthetic for the chat bubbles, bottom action/skill bar and mouse system (in this case the same cursors). While they aren't all the same, they are similar.

    So I ask:

    1) Which mouse library is used? In this case they look the same in all these games (except Aveyond which I doesn't own so I don't know how it is).

    2) Which chat/message bubbles library? Again the same, even the way the arrow above the head is positioned is similar. Also the way to bubble follows and is always above a character.

    3) And which actionbar/skillbar library?

    PS: The scripts can be from any RPG Maker version, I am interested in the overall code.

    If none share common libraries, how come the mouse cursors (for normal, "move action", check, pickup, etc) is always the same? At least I couldn't find this anywhere, but they are so common in most RPG Maker games I played.

    SKYBORN (mouse, bubbles and bar)



    Aveyond (bubble and bar)



    Sweet Lily Dreams (bubble and mouse)



    TO THE MOON (mouse and bubbles)

  2. Those screenshots that you posted are from games made in VX (most likely).

    Your profile shows that you primarily use Ace. So there is a chance that those scripts aren't converted to Ace plus they might be custom scripts.

    There is a mouse system on http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

    There are also some Ace message systems that support bubbles (not sure if Yanfly supports it). I forgot the name of the message system that allows it because I switched to another one myself :( . Sorry. but if you check the popular ones you ought to find it.

    But perhaps someone can give a more precise answer than me.
  3. Napoleon said:
    Those screenshots that you posted are from games made in VX (most likely).

    Your profile shows that you primarily use Ace. So there is a chance that those scripts aren't converted to Ace plus they might be custom scripts.

    There is a mouse system on http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

    There are also some Ace message systems that support bubbles (not sure if Yanfly supports it). I forgot the name of the message system that allows it because I switched to another one myself :( . Sorry. but if you check the popular ones you ought to find it.

    But perhaps someone can give a more precise answer than me.
    Well, I would be fine reading the source of scripts made in VX or any other previous version, that would be fine for me :)

    I just don't want to reinvent the wheel. If a script is from VX for instance, I can convert it. I just couldn't find those pointed.

    As for the mouse, I already had taken a look previously on the ones in the Wiki, but none is the one from the pointed games nor they include those cursors. 

    Anyway specially the message system is VERY similar in all of them. They use the same arrow above the head and same movement mechanics, so any chance I could find this? I tried googling everything with no luck ;(

    Thanks for your help anyway!
  4. Geez, I was googling using the wrong terms. Just changed the terms a bit and found this: 

    Sasha Harlow (Universal Message System Script)

    SephirothSpawn & Near Fantastica (Mouse script)

    Basically the updated version is the Super Simple Mouse Script: http://ezmash.net/devblog/?p=49

    And the message bubbles: http://save-point.org/thread-2394.html

    Now it is a matter of discovering what skill bar/action bar is that. Either way I may start making my own by the end of the week if I don't find the answer. 
  5. Napoleon said:
    Those screenshots that you posted are from games made in VX (most likely).
    Aveyond and To The Moon were both made using RMXP. Not sure about Sweet Lily Dreams.

    Maquiavelli said:
    Basically the updated version is the Super Simple Mouse Script: http://ezmash.net/devblog/?p=49
    And the message bubbles: http://save-point.org/thread-2394.html
    Yes, ccoa's UMS is used in at least Aveyond and To The Moon. But that script is for RMXP and will not work in RMVXAce.

    I found this though. It's a bit different, but maybe it's good enough.
  6. If you want the mouse system that was used in Aveyond, updated for Ace, it's been done by Shaz.  You will find it here: http://forums.rpgmakerweb.com/index.php?/topic/17829-amaranths-super-simple-mouse-system-for-ace/

    The window skins (i.e. the message box showing ordinary dialogue) you make yourself (or get someone to make for you).  It's not done by scripts.

    The mouse cursor uses whatever icon you assign to it.  If you want the one in the screenshot, you either have to find that icon or make one yourself in an image program (or, again, ask someone to make it for you).
  7. In the thread linked by ksjp17 (thank you :) ) someone also asked how to mod it for a hud, so if you search through the pages, you'll find instructions on adding that as well.