What is _stopCount

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Started by Bigbaddevil7 3 posts View original ↗
  1. I have Prior JS experience from Web Development, but new to RPG Maker scripting, and I have been looking through the files to work on a new pathing AI plugin for a game project.

    From what I can gather, is it just a variable that gets ticked when the event/character can not move?

    This here Is what I imagine is ticking the counter if the event/character can not move, is this correct?
    Code:
    Game_CharacterBase.prototype.updateStop = function() {
        this._stopCount++;
    };
  2. it's the property that store how many time the character are not moving.
  3. So is that count for even when idle, or just when they have hit something can cannot move?