What do you expect to see in a tileset?

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Started by Ruby 7 posts View original ↗
  1. When you buy a tileset from the store, what pieces do you expect to see in it? A1-5? B-E? What would you like in those extra files?

    Just a question.
  2. With the admission first that I've not yet bought anything from the store here, and the proviso that the first major RM game I wanna make is quite sci-fi inspired, -- more variation in nature-themed and technology-themed tilesets.


    I'd be interested in seeing some tiles and autotiles that are an assortment of interior computers and terminals throughout the last half century or so, with some adaptations of more modern science fiction series. Blinky, flashy screens and wall-mounted peripherals would be a must; something along the lines of the old-school computer in that one James Bond movie on the oil derrick in the ocean -- the one that took an audio cassette. Similar computer hardware from the 1940s-50s sci-fi movies; up to and including various Trek-like (classic and next-gen) starship computers and terminals.


    At the opposite end of the spectrum, for exteriors I think I'd like to see tiles and auto-tiles that feature a growth and overgrowth of foliage and vegetation over various ancient ruins and/or more recently abandoned buildings.


    But then, for decorating town maps, it would be nice to have something a little more modern for indicating which building sells general items, armor, and weapons -- the wooden signboards, it would be nice to have more modern, near-future, and futuristic collections of building signage. Signage inspired by neon lights or scrolling marquee boards.


    Is this within what you are asking?
  3. A full TIleA1-5 and TileB-E, split into exterior and interior, which could mean twice as many TileB-E tiles.
  4. Yes! Exactly what Celianna said! Lot's of tiles. AT LEAST A1-A5 and B-E have to be filled or I get a bit disappointed (depending on price). Having two sets of B-E is just amazing.
  5. A versatile, and varied selection of tiles.

    If the tiles limit map design by a noteworthy amount, that's "bad"(make sure there's enough complimentary tiles in a tileset, that "if" the tileset were to be used by its self, it could stand on its own), if the tiles are done in a style so different from the majority of tiles, it can't be used alongside other tilesets, that's "bad"(I'm all for adding theme based tilesets, but damn make sure the art is simular enough, that you can use other tilesets as well).

    That pretty much sums up my thoughts on the matter.
  6. You know, it depends. I have (I think) all of the tilesets available on the store.

    When the tileset is obviously just an "addon" (such as the moden shop tiles), I don't expect "much".

    (Not saying the Modern Shop tileset isn't great - I'm just saying it's has limited and specific usage)

    But, for full tilesets..I'd really like to see more full tilesets. A1-A5 B-E. Some indoor, some outdoor.

    The Farm tileset is a great example of a really good tileset. There is so much in there.

    One thing that I many people have a problem with (I have it, and I've seen others confused by it) is tiles
    for parallax vs. tiles for the mapping engine. When I look at the screen shots for scenes made with a tileset, I'd
    really like to know - did they parallax that? Or, did they do that using the map editor? It won't change my
    buying decision, but it will inform my expectations on how much work using the tileset will require.

    Another thing to consider is tileset "compatibilty". I'm using the Pixel Myth Germania set in my current project,
    and I love it. But it has been a LOT of work. While the tiles are awesome, they don't have quite enough variation
    to accomodate my entire world. So, I've been doing a whole lot of fraken-tiling. Specifically, whenever I bring
    in anything made of wood from another tileset, I have to adjust the colors or they clash horribly, especially if
    I'm bringing them in from the RTP or the DS sets. PMG has rich red and dark brown woods, and the RTP
    has very light woods.

    I guess, in short (haha, right), what I'd really like to see are more full tilesets that are visually compatible with each other.

    Or, what Zoltor said.
  7. It depends.  If I'm purchasing a light add-on tileset like the Modern Shop one, I expect at least one set of B-E tiles.

    However, if the tileset has a very different look and feel, such as the High Fantasy tileset, so it won't play nicely with the RTP, I expect a full set of autotiles and a good variety of some B-E tiles for exterior and interior 

    I expect autotiles to be very flexible and allow me to create multi-level maps if needed.

    Generally, I like tiles which have enough variety so I can create an entire game world with them.  Or, if they don't have that, to have a look and feel which is compatible with another tileset such as the RTP, to allow me to create a game world with both of them.