so, looking through states...and skills.. Ive noticed some cases of attacks which apply a state to the user while the target is an enemy. I cant seem to figure out how to define who gets the state.
what determines where an applied state lands?
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common event triggered by the skill aftermath effect.
every time you attack, the user, target, and skill are saved in between changes of characters, so you just pull them from the scene data. -
Or, if this is what you want, put the following at the beginning of your damage formula
a.add_state(x); damage to enemy formula here
where x is the ID number of the state you want to apply. -
Thanks i will research into aftermath effects though i believe kes answered what I was looking for presently.
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