What am I doing wrong while importing characters?

● ARCHIVED · READ-ONLY
Started by NoahB 6 posts View original ↗
  1. So, I'm trying to import my character. I know it is perfectly tiled and the image is the dimensions it should. When I import it, this happens:

    k3mFd7O.png

    47eyOlM.png

    What am I doing wrong? (Yeah, this is my first time importing my own made characters, so I'm not very experienced)
  2. It can't be the dimensions it should be, because the dimensions are not set - any dimension can be used in the game.


    So please, describe what it should be that you try to make as a sprite?


    How large should your single actor be in pixels, and how large is the picture you try to import?


    From the picture it looks like you try to make sprites smaller than 32x32, while keeping the dimensions for a 32x32 spritesheet - that cannot work.
  3. @Andar

    Yeah, I was kinda suspecting that. I'm trying smaller sizes than 32x32 now, but I cannot get it to work.

    Right now, it looks like the sprite is going to be 21x33, but other sprites are probably going to be either larger or smaller than that.
  4. every sprite on a spritesheet has to be of the same size - but you can use different spritesheets for different sizes.


    First you have to decide if a spritesheet should contain one or eight sprites (in 4x2 segments, see default for examples.


    A single sprite has to be flagged with a $ in the filename, and it has to contain 3x4 single pictures. In the case of a 21x33 sprite, that would result in a spritesheet picture of 63x132 pixels.


    A eight-sprite-sheet has a regular name and has to contain 4x2 full sprites, which means 12x8 single pictures. In the case of a 21x33 sprite, that would result in a spritesheet picture of the dimensions 252x264 pixels.
  5. @Andar

    Hey, thanks! I think I've got it working now. 
  6. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.