waynee95's Plugin Collection [NEWEST: WAY_MenuBackgrounds]

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Started by waynee95 187 posts Page 10 of 10 View original ↗
  1. I want to hide a SkillType for my passive skills in battle, then i DLed your 2 plugins :
    WayCore, and Way_SkillCore
    And i put Core above Skillcore


    I Try every possibilities. I typed in the actor notetag:

    <Hide SType: 1> , or <Hide SType: 01> , or <Hide SType:1> , or <Hide SType:01>

    Nothing is working. Each time a launch a battle in testrun, the skilltype 01 still appear in the battle menu
  2. @Khyoshyro its <Hide SType: x> which is correct or x to y or x,x,x.

    however, WAY_Core, and WAY_YEP_SkillCore (name must be the same)
    and you need YEP_SkillCore as it is an addon to YEP_SkillCore plugin.

    if you have the plugin installed, make sure the name is correct of the plugin,
    else the parameters/meta-tags wont work.
  3. ShadowDragon said:
    @Khyoshyro its <Hide SType: x> which is correct or x to y or x,x,x.

    however, WAY_Core, and WAY_YEP_SkillCore (name must be the same)
    and you need YEP_SkillCore as it is an addon to YEP_SkillCore plugin.

    if you have the plugin installed, make sure the name is correct of the plugin,
    else the parameters/meta-tags wont work.
    Thanks , but its ok, someone gave me a plugin that he created, and who dont need notetag but just write the Skilltype IDs on the plugin :)
  4. So, I know that Wayne is no longer working on these scripts, but I could really use some help with the YEP_RegionRestriction addon. It's not working for me, when using the YEP_EventSpawner which I'm using to have an interesting item. It causes the notetag from the RegionRestriction addon to not work... I've tried using Galv's eventspawner to the same effect. It's a bit annoying.

    Is there anyone out there that can help?
  5. So I'm a newb lol. Can someone show me how to make the Custom on Equip change to a different class depending on the character that equips the same item
  6. WAY_CustomOnEquipEval there are no instructions, how does it work?!?
  7. like it said, but here is an example of one way (based on a set)
    as I mess around with a while ago.
    Code:
    <Custom On Equip Eval>
    // retrieve equipped items
    var equipment = user.equips();
    
    // get number of equip pieces from paladin set
    var currentSetCount = equipment.filter(function(equip) { return equip && equip.meta['Paladinset']; }).length;
    
    if (currentSetCount >= 5) {
        user.addState(13);
        user.removeState(12);
    }  else if (currentSetCount >= 3) {
        user.addState(12);
        user.removeState(13);
    }
    user.refresh();
    user.clearResult();
    </Custom On Equip Eval>
    
    
    <Custom On Remove Equip Eval>
    var equipment = user.equips();
    var currentSetCount = equipment.filter(function(equip) { return equip && equip.meta['Paladinset']; }).length;
    
    if (currentSetCount < 3) {
        user.removeState(12);
    } else if (currentSetCount < 5) {
        user.removeState(13);
    }
    user.refresh();
    user.clearResult();
    </Custom On Remove Equip Eval>

    it require JS code to make this work nicely, and the number you use on equipment
    need to be removed nicely, as you can go many ways.

    it depends what you want to achieve though.