I'm curious if there's a way to teach, say, a warrior a magic spell that will only be active when they switch to wizard. So far I've thought of just having the classes seal all other class's skills, but that seems a little awkward so I'm looking for alternative ideas.
Way to teach actors a skill for a class they aren't presently?
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There's a script that fixes the issue of skills being unlearned/learned based on the current class. I've never looked at it, so can't tell you what it's called or even who wrote it. I've just seen others talking about its existence.
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This is a script that will properly set up class skills upon change.
http://www.himeworks.com/2013/08/utils-class-changing/ -
There are several ways to do this - if the options mentioned above fail, you can try to use a dynamic feature script to add and remove skill types when changing classes, or giving the classes different skill types.
Then the actor could have learned every skill in the game, but can only use the ones where he has active skill types for. -
I don't think the dynamic features script would be of use here. Or, rather, it would be more work to use that script than to use one specifically to fix the default omissions when changing classes.