Wave Filter

● ARCHIVED · READ-ONLY
Started by biud436 48 posts Page 2 of 3 View original ↗
  1. Rave said:
    Hey, I'd really love to use the filter, but as video shows, it "cuts" pictures at the edges if "waved" area extends picture's bounds, whereas in 2k3 it was extended as needed. Unless this is issues has been/will be fixed, this plugin is quite unfortunately useless for me. Great work, though.

    I recommend the filter plugin named Filter Controller instead of my plugin.

    That plugin is supported the filter such as shock-wave and twist filters and easy to use.
  2. biud436 said:
    I recommend the filter plugin named Filter Controller instead of my plugin.

    That plugin is supported the filter such as shock-wave and twist filters and easy to use.
    It's a nice plugin, but I need a picture wave command specifically (like in old 2k3).
  3. @Rave I've added a new public update that can resolve a cutting issue.

  4. Hey, great plugin! Could these be applied to battlebacks?
  5. Lorenze said:
    Hey, great plugin! Could these be applied to battlebacks?

    I've added it that you said.

    Spoiler
    Code:
    /**
     * =============================================================================
     * Battle Notetags
     * =============================================================================
     *
     * These note tags allow you to set the wave effect.
     * You have to put the note tags in the note area of the map properties.
     *
     *    <BATTLEBACK_WAVE : x y>
     *
     *    These values must replace by a real value such as 0.02
     *    - x : the x value is the same as a waveFrequency.
     *    - y : the y value is the same as a waveSpeed.
     *
     *    For Example :
     *    <BATTLEBACK_WAVE : 0.02 0.25>
     *
     * When using Yanfly's Action Sequence Pack 1, you can enable its filter too.
     * This function has the pointer of the Spriteset_Battle and easy to use.
     *
     *    eval: $gameTemp.setBattleBackWaveEffect(cond, waveAmp, waveSpeed);
     *      - cond : Specify true or false whether the wave effect is used.
     *      - waveAmp : the default value is to 0.02
     *      - waveSpeed : the default value is to 0.25
     *
     */
  6. Hi,

    I've been trying to use your plugin for the newly added battleback wave feature but have had no success. I may simply be doing something wrong; I tried it in a fresh new game as well but still failed. I've included a few screenshots of how I had it configured.

    Thanks for your work on the plugin,

    Bvajen
  7. Bvajen said:
    Hi,

    I've been trying to use your plugin for the newly added battleback wave feature but have had no success. I may simply be doing something wrong; I tried it in a fresh new game as well but still failed. I've included a few screenshots of how I had it configured.

    Thanks for your work on the plugin,

    Bvajen

    I've fixed that issue in a newly version. Thanks you for your feedback.
  8. Hey I seem to be having issues with applying wave effects to images. Not exactly sure what the issue is, but if you could send an example plugin command so I could see what I'm doing wrong, it would be greatly appreciated.
  9. SpakTheComposer said:
    Hey I seem to be having issues with applying wave effects to images. Not exactly sure what the issue is, but if you could send an example plugin command so I could see what I'm doing wrong, it would be greatly appreciated.

    You must use the Wave Filter v1.5.9

    Example images
    fpW9hcd.png
    dwTe758.png
  10. I really love this script but I get an error message in RPG Maker MV Version 1.6.1
    Cannot read property 'list' of undefined

    The error runs immediately the game loads even if the script is turned off.

    Im using the following scripts

    Plugins
    RS-Wavfilter Error.png Screenshot 2018-11-28 01.34.26.png

    Error Message
    RS-Wavfilter Error.png

    Console
    PixiJS 4.5.4 - ✰ WebGL ✰ http://www.pixijs.com/ ♥♥♥

    rpg_core.js:1779 Slow network is detected. See https://www.chromestatus.com/feature/5636954674692096 for more details. Fallback font will be used while loading: chrome-extension://odlameecjipmbmbejkplpemijjgpljce/fonts/yoster.ttf
    rpg_managers.js:1949 TypeError: Cannot read property 'list' of undefined
    at Game_Event.list (rpg_objects.js:8470)
    at Game_Event.updateWaveEffect (RS_WaveFilter.js:992)
    at Game_Event.refresh (RS_WaveFilter.js:1016)
    at Game_Event.erase (rpg_objects.js:8599)
    at Game_Map.eraseEvent (rpg_objects.js:5570)
    at Game_Interpreter.command214 (rpg_objects.js:9834)
    at Game_Interpreter.executeCommand (rpg_objects.js:8930)
    at Game_Interpreter.update (rpg_objects.js:8838)
    at Game_Map.updateInterpreter (rpg_objects.js:6115)
    at Game_Map.update (rpg_objects.js:6022)
  11. Emanzi said:
    I really love this script but I get an error message in RPG Maker MV Version 1.6.1
    Cannot read property 'list' of undefined

    The error runs immediately the game loads even if the script is turned off.

    Im using the following scripts

    Plugins
    View attachment 103485 View attachment 103486

    Error Message
    View attachment 103485

    Console
    PixiJS 4.5.4 - ✰ WebGL ✰ http://www.pixijs.com/ ♥♥♥

    rpg_core.js:1779 Slow network is detected. See https://www.chromestatus.com/feature/5636954674692096 for more details. Fallback font will be used while loading: chrome-extension://odlameecjipmbmbejkplpemijjgpljce/fonts/yoster.ttf
    rpg_managers.js:1949 TypeError: Cannot read property 'list' of undefined
    at Game_Event.list (rpg_objects.js:8470)
    at Game_Event.updateWaveEffect (RS_WaveFilter.js:992)
    at Game_Event.refresh (RS_WaveFilter.js:1016)
    at Game_Event.erase (rpg_objects.js:8599)
    at Game_Map.eraseEvent (rpg_objects.js:5570)
    at Game_Interpreter.command214 (rpg_objects.js:9834)
    at Game_Interpreter.executeCommand (rpg_objects.js:8930)
    at Game_Interpreter.update (rpg_objects.js:8838)
    at Game_Map.updateInterpreter (rpg_objects.js:6115)
    at Game_Map.update (rpg_objects.js:6022)

    Thanks you for your feedback.
    I've fixed it.

    v1.5.10 - Download link (ZIP)
  12. Awesome, keep up the great work!.
  13. Wondering if it would be possible in any way to make a continuous intensity effect with this such that your targeted value starts at zero and increases to the value specified, and if so to allow for doing it again in reverse, and without restarting the effect process? For example, set wave frequency to 0.25 but start it at 0 and intensify to the end frequency at certain intervals, and do likewise with a reverse calculation. This is preferably for tilemap use (like going from A to B from within a transporter room).
  14. good job, i will use it, thank you .
  15. Hi, I hope you are still here

    I'm trying to apply the wave filter to an event (it works with tilemap and picture tho), but the notetags seems not to work

    Here's what I did in the event page

    1580233612192.png
  16. belatucadrus said:
    Hi, I hope you are still here

    I'm trying to apply the wave filter to an event (it works with tilemap and picture tho), but the notetags seems not to work

    Here's what I did in the event page

    View attachment 132464
    Hello, dude.

    Try this on :
    Spoiler
    1580266510187.png
  17. biud436 said:
    Hello, dude.

    Try this on :
    Spoiler
    View attachment 132505

    It works :p Thank you !

    Until then I managed to do a workaround with a script call :

    Code:
    $gameMap.event(x)._waveFrequency=0.05;
    $gameMap.event(x)._waveSpeed=0.25;
    $gameMap.event(x)._wave=true;

    That can be useful if someone wants to enable/disable the wave filter or simply modify the amp and/or the speed.
  18. This is really neat.

    I'm wondering is it possible to have the output be aliased, though?
    My game's got an old-school vibe and I was hoping I could use this, but displacing only exact pixels.

    Also is it possible to apply it to only tilemap tiles that have a certain terrain tag to do things like swaying bushes? Or is it just a whole screen effect?
  19. @Destra47 This plugin is only applied Tilemap and Game Events and Game Pictures. so you have to use an event note tag called <WAVE true>
  20. I prefer to use your plugin rather than the pixi filter controller one

    I'm still hoping someone comes with a fix for the wave speeding up when scrolling vertically lol