Water-Walking Script [ACE]

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Started by Merryjest 7 posts View original ↗
  1. I would like to grant the party the ability to walk on otherwise impassable tiles, such as water, when they have a specific item equipped (such as water-walking boots)- it could work using terrain tags.

    How difficult might this be?
  2. This can be evented really easily. No RegionID or anything is necessary.

    Parallel Process event to check Inventory and to change tileset depending on if ItemA is in inventory.

    If [itemA] = true

    Change to tileset with passable ground and water.

    Else

    Standard Tileset.
  3. Wrote this up in 5 mins so it's not a complete system or anything



    It uses states and terrain tags.
  4. Thank you both, for the events and for the script, you guys rock :)
  5. Levi said:
    If [itemA] = true

    Change to tileset with passable ground and water.

    Else

    Standard Tileset.
    Here's a question. If you had other NPCs on the map, would they not also be able to walk on water, if given a random path? How would you manage this?
  6. Genii Benedict said:
    Here's a question. If you had other NPCs on the map, would they not also be able to walk on water, if given a random path? How would you manage this?
    Hmm. I didn't consider that. This could be rectified with that "Restrict NPC Movement" script. It's plug-n-play and just uses regionIDs. Or, with a parallel process event and regionIDs.
  7. any answer I would give would involve multiple choices and events, but no scripts.