Walking Animation for Face Set (Star Ocean 2 style)

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Started by kingkoopa300 10 posts View original ↗
  1. I really don't need this completed I just thought that I would share my thoughts. The concept is based on "Star Ocean: The Second Story" in that game the face sets didn't show faces, instead it showed a walking animation which at that time was cool and unique. I'm gonna just use my character sets as face sets in the menu anyways I've search for hours couldn't find anything that does animation for face set in menu. Please this one should be pretty easy... OR so i think. To be as Clear As Possible try to make the "@anime_walk" code work with Actors Face Sets and each Actor is matched up there Character Sets. Sorry if rude but rules said to be Super Clear ;)

    Example here 

    Spoiler
    1-PSOGL2_511.jpg
  2. Vindaca has a face replace script and I have a script to animate them. I will post it tomorrow for you. I am at work right now.
  3. You can try Synn's Charset Menu System script :

    http://www.rpgmakervxace.net/topic/12583-synns-cms-characterset-menu-system/

    There is a modified one by ct_bolt that is customisable and is compatible with some of Yanfly's scripts :

    http://forums.rpgmakerweb.com/index.php?/topic/9190-display-actor-sprites-in-the-menu-with-pictures/page-2#entry108477

    I recommend using the modified one.

    That said, I am interested to see what JoePro comes up with. We can never have too many scripts. ^^
  4. That works good thank you
  5. Susan said:
    You can try Synn's Charset Menu System script :

    http://www.rpgmakervxace.net/topic/12583-synns-cms-characterset-menu-system/

    There is a modified one by ct_bolt that is customisable and is compatible with some of Yanfly's scripts :

    http://forums.rpgmakerweb.com/index.php?/topic/9190-display-actor-sprites-in-the-menu-with-pictures/page-2#entry108477

    I recommend using the modified one.

    That said, I am interested to see what JoePro comes up with. We can never have too many scripts. ^^
    Hello again, i got another problem.

    This link above works great but i'm using custom sprites and there !$ sprites so they are 3 times bigger than normal so all i see is there feet right now, still searching for a solution. If anyone of you know where to find a fix please let me know.
  6. If you are using larger sprites, I think you would have to resize your menu so that image files can fit in.

    The sprites do not resize on their own.
  7. Thank you I'm looking for something that can re-size the window and is compatible with synn's script. Not so good at script writing. Thanks for the quick response. If i fix it i'll post how, thank you Susan you been a big help
  8. Oh! Sorry about that. I just reviewed the script again.

    You can simply adjust the settings in the script.

    Look at lines 42 to 49, under module MenuStatus.

    Change the settings from there.

    Eg:

    Reduce the zoom in line 47 from 2.2 to 1.0.

    Change the sprite's x coordinates from 50 to 75.

    Just keep tweaking it until the sprites turn out right.

    It will affect all sprites displayed on the main menu.

    I don't think you'll need to change your window size. Hope that helps.
  9. Wow looked at this script with more detail Customization Options are way more detailed than i thought super easy to fix lol

    This is what i edited to make !$ sprites work

    Normally

    USE = true
    ANIMATE = true
    SPEED = Graphics.frame_rate / 7.5
    FRAME_SKIP = 1
    DIRECTION = 0
    ZOOM = 2.2
    X_OFFSET = 50
    Y_OFFSET = 75


    After Edit

      USE        = true

        ANIMATE    = true

        SPEED      = Graphics.frame_rate / 6.5

        FRAME_SKIP = 1

        DIRECTION  = 0

        ZOOM       = 1

        X_OFFSET   = 100

        Y_OFFSET   = 98

     

    Work perfectly with my custom sprites thank you so much for all your help. Synn I promise to add you to the credits... And Susan Thank you for letting me know about this script. This one's been solved ;)
  10. Susan said:
    Oh! Sorry about that. I just reviewed the script again.

    You can simply adjust the settings in the script.

    Look at lines 42 to 49, under module MenuStatus.

    Change the settings from there.

    Eg:

    Reduce the zoom in line 47 from 2.2 to 1.0.

    Change the sprite's x coordinates from 50 to 75.

    Just keep tweaking it until the sprites turn out right.

    It will affect all sprites displayed on the main menu.

    I don't think you'll need to change your window size. Hope that helps.
    Thank you just figured it out to lol You been most helpful gonna throw you in my credits just cause your awesome XD lol