The problem is that we actually need an actor of two block high and not just one.
Or we might need some kind of zoom on the actor.
This is a progress video:
https://www.youtube.com/watch?v=BuasdhWJRe0&list=PL31xsaV0Hu8b7mmlK36d-OXuH648XXx0I&index=3
And this is where you can see how big the actor actually should be:
https://www.youtube.com/watch?v=Th8aSKbAbqc
The scripts he uses:
Neon Black - Djinn System (is almost my already...)
Neon Black - CP Keyboard Input script
Victor Engine - Basic Module
Victor Engine - Pixel Movement
Victor Engine - Multi Frames
Victor Engine - Diagonal Movement
Victor Engine - Animated Battle
Victor Engine - Actors Battlers
Victor Engine - Character Control
Selchar - Battler Attack Manager
Selchar - Weapon Skill Unleash
MOG - Simple Anti Lag
But... I wrote a LOT of things too and my codes are mixed with the RPG Maker codes. And one of the things I wrote is to make some of these scripts compatible with each others.
Neon Black - CP Keyboard Input script
Victor Engine - Basic Module
Victor Engine - Pixel Movement
Victor Engine - Multi Frames
Victor Engine - Diagonal Movement
Victor Engine - Animated Battle
Victor Engine - Actors Battlers
Victor Engine - Character Control
Selchar - Battler Attack Manager
Selchar - Weapon Skill Unleash
MOG - Simple Anti Lag
But... I wrote a LOT of things too and my codes are mixed with the RPG Maker codes. And one of the things I wrote is to make some of these scripts compatible with each others.
Thanks in advance.