VX Ace Tileset Converted to MV

● ARCHIVED · READ-ONLY
Started by Cherry-sama 40 posts Page 1 of 2 View original ↗
  1. While working on porting my VX Ace Game to MV, I've been trying to convert the tilesets to MV's size without looking too weird. Trying a new technique, I think I've finally got it now. I thought about keeping these to myself, but seeing as these belong to Enterbrain, and I didn't make them, I figured there was no real harm in sharing.

    Spoiler
    Here you are:


    Dungeon_A1
    Dungeon_A1.png


    Dungeon_A2
    Dungeon_A2.png


    Dungeon_A4
    Dungeon_A4 - large.png

    Or, if you're like me, and don't like the random black patches in the walls...

    Dungeon_A4.png


    Dungeon_A5
    Dungeon_A5.png


    Dungeon_B (This is the one I've been using for a while, so they may not be as high quality as the others. If you notice anything weird on something specific, then let me know.)
    Dungeon_B.png


    Dungeon_C (Same applies to Dungeon_B. If you noticed some pixels out of place somewhere, let me know and I'll fix it.)
    Dungeon_C.png


    Outside_A1
    Outside_A1.png

    Outside_A2
    Outside_A2.png


    Outside_A3
    Outside_A3.png


    Outside_A4 (And now this is really really big and I'm not sure how to fix it...)
    Outside_A4.png


    Outside_A5
    Outside_A5.png


    Outside_B (like the Dungeon_B tile, these might need some work. Lemme know if you notice anything weird.)
    Outside_B.png


    Outside_C (Same as Outside_B--might be weird, lemme know if you notice anything.)
    Outside_C.png


    Inside_A1
    Inside_A1.png


    Inside_A2
    Inside_A2.png

    Or, if the half-missing trims on blue carpet bothered you as much as it bothered me, here's the alternative I made.

    Inside_A2.png


    Inside_A4
    Inside_A4.png

    Or, the no-black-hole version if you're like me and don't like the random and out of place black hole.

    Inside_A5
    Inside_A5.png


    Inside_B
    Inside_B.png

    Inside_C
    Inside_C.png

    World_A1
    World_A1.png


    World_A2 (those freaking trees took waaay to much energy)
    World_A2.png


    World_B
    World_B.png


    !Door1 (These are technically tilesets, yet not, so...)
    !Door1.png

    And I made a green door for myself, so if you're interested, then go for it.

    !Door1.png


    !Door2
    !Door2.png


    !Door3
    !Door3.png


    !Chest
    !Chest.png


    !Chest Recolours (I needed for my game)
    !Chest2.png


    !$Gate1
    !$Gate1.png


    !$Gate2
    !$Gate2.png



    If the Forum Wizards like Shaz or Archeia say that posting these are against the forum rules for whatever reason, I'll take this post down as soon as I can.


    Terms of Use

    Credit would be nice, but not necessary (seeing as I'm just enlarging the RTP Tilesets, as opposed to making them from scratch). However, it is worth noting that unless you've bought a copy of VX Ace and the agreement that comes with it, then it isn't legal to use these. If you have VX Ace already, you're fine, but otherwise I'd advise not using these until you do.
  2. Why convert the RTP tilesheets from Ace to MV???


    If you check them, you'll see that every stock tilesheet from MV has exactly the same tiles on exactly the same position as the Ace tilesheet of the identical name, so you can simply keep the RTP maps without any conversion at all and get the better looking MV tiles on your Ace maps.
  3. There is one tileset that was changed a lot in mv though. The demon castle rtp tile. Personally I liked the one from vx ace ALOT better. If you ever resize the tilesets for the demon castle, then I would be really happy. And there are quite a few tilesets with the demon castle stuff. All rtp walls and the tower ones. Rtp buildings too. I can hardly wait to see how you resize those! I'm actually surprised by how well you did resizing the tiles you already resized. I tried myself, but I did a terrible job.
  4. Andar said:
    Why convert the RTP tilesheets from Ace to MV???


    If you check them, you'll see that every stock tilesheet from MV has exactly the same tiles on exactly the same position as the Ace tilesheet of the identical name, so you can simply keep the RTP maps without any conversion at all and get the better looking MV tiles on your Ace maps.



    Mainly because I'm not a fan of MV's colour scheme or art style. I built my game with the VX Ace Tileset, and during the short time I used the MV Tileset, everything just felt off. (Example, Bright Pink Carpet tiles changed to Navy Blue in MV. Completely changed the atomsphere the area used to give off.) I'm mainly doing this for myself, but I thought I'd share in the event that someone else wanted to use them too.

    King Galaxian said:
    There is one tileset that was changed a lot in mv though. The demon castle rtp tile. Personally I liked the one from vx ace ALOT better. If you ever resize the tilesets for the demon castle, then I would be really happy. And there are quite a few tilesets with the demon castle stuff. All rtp walls and the tower ones. Rtp buildings too. I can hardly wait to see how you resize those! I'm actually surprised by how well you did resizing the tiles you already resized. I tried myself, but I did a terrible job.



    My game pretty much uses the entire RTP for VX Ace, so all the Demon Castle stuff will probably be converted with it. Also, it's worth noting that I'm using waifu2x (http://waifu2x.udp.jp/) so...it's kinda cheating. XD Anyway, I'm doing this because I thought of a way to make some of the edges crisper and not bleed into each other, and since it's a bit tedious, I figured I might as well save someone else the trouble.
  5. Added Dungeon_A4 and Dungeon_A5.
  6. @Cherry-sama, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    If you need to add something and it's been less than 72 hours since your last post, please edit the last post with the new information.
  7. Now that I'm sure that is has been more than 72 hours, I can now add that I've finished up the Dungeon set (Dungeon_B and Dungeon_C might look a little weird. Lemme know), and started on the Outside set with Outside_A1 and Outside_A2 now up.


    EDIT: Now Outside_A3 is up too.


    EDIT EDIT: Finished up the Outside Tiles, and put up some doors, because I wanted to edit those all of a sudden.
  8. And I can comment once again without double posting! Okay, for those who didn't notice, I've finished up the Outdoor Tileset. I've also added some of the doors, in case you wanna use 'em. Anyway, I just added Inside_A1. Since I can't post update comments as much as I'd like to, I'll just say to check back regularly. I have something new up almost every day.


    EDIT: Added Inside_A2 just now. Yup.


    EDIT EDIT: And Inside_A4. And I should really stop for today or else I might burn out. XD


    EDIT EDIT EDIT: Inside_A5 is up now.


    EDIT EDIT EDIT EDIT: And now !$Gate1 and !$Gate2.
  9. This is wonderful work Cherry. I've tweaked and resized and just couldn't make it happen. I thank you foe your contribution
  10. Runako said:
    This is wonderful work Cherry. I've tweaked and resized and just couldn't make it happen. I thank you foe your contribution



    No problem. :) Hope to be done soon.


    I uploaded World_A1, and am working on World_A2. By far, the most annoying part so far is those dumb little mini-trees. Anyway, 'til next time.


    EDIT: Added World_A2 and World_B. Bllleeeehhhhhh. x_x
  11. I updated a tileset in Dungeon_A4 (non-blackceiling one) and Outside_A4. There was a faint black outline before on the inner tiles and it was BUGGING ME.
  12. these are awesome! the lack of larger doors bothered me SO much, so this is perfect!
  13. Pearsona said:
    these are awesome! the lack of larger doors bothered me SO much, so this is perfect!

    No problem. :) Also, be sure to let me know if you notice any tiles that look off for whatever reason so I can fix 'em.
  14. Hey, some of these are slightly off I think?  The pixels don't line up correctly, like Dungeon_A5.  going to try re downloading, in case you already updated/fixed it.  
  15. jonthefox said:
    Hey, some of these are slightly off I think?  The pixels don't line up correctly, like Dungeon_A5.  going to try re downloading, in case you already updated/fixed it.  

    They don't? Could you take a screenshot of what you specifically mean by that?
  16. for example:

    dungeon_A5error.png
  17. jonthefox said:
    for example:


    View attachment 39568

    Oh, that is weird... Especially since I just tested it out on mine, and the tileset works fine on my version of the game. o_O


    I'll reupload the file I have. Hopefully that'll fix any problems you might have...
  18. Is the technique you use something special?


    Really think the tiles are really good resized and would like to do it with some other tiles (NON-RTP) too :)


    -Khayalan
  19. I really like these. I'm not much of a fan of the MV tiles myself, to be honest. I do like the colors MV uses, but I've noticed some small glitches when using the MV tiles. I'm glad you are converting the Ace tilesets. Thank you for all your hard work!  :thumbsup-left:
  20. Strange_Dragon_99 said:
    I really like these. I'm not much of a fan of the MV tiles myself, to be honest. I do like the colors MV uses, but I've noticed some small glitches when using the MV tiles. I'm glad you are converting the Ace tilesets. Thank you for all your hard work!  :thumbsup-left:

    You're welcome. :D

    Khayalan said:
    Is the technique you use something special?


    Really think the tiles are really good resized and would like to do it with some other tiles (NON-RTP) too :)


    -Khayalan

    Well, you can technically just run them into Waifu2x and get pretty good results. But that often results in some edges not being a touch blurry. What I did is crop every image so it was a square or rectangle (example, one door), and then run that into Waifu2x. This preserved the edges, for the most part. (Hence why if you notice any glitches, I'd like to know to manually Photoshop them into submission.) It's long and tedious, and that's why I figured I'd save other people some trouble. If my directions weren't clear, then I can post a tutorial video.