http://forums.rpgmakerweb.com/index.php?/topic/14174-simple-splash-screens/
One of my testers just reported that when they downloaded my encrypted project for bug testing, a popup appeared saying that the graphics/splash folder couldn't be found.
I opened the game on my unencrypted version, which worked. This has led me to believe that the error occurs because the encryption hides the graphics folder, therefore making it so that scripts cannot find it.
In which case, can this be solved script-wise, or do I have to make a new "fake" 'graphics' folder, with a 'splash' folder in it, and the file again? (If this is the case, it likely can only be resolved post-compression due to the same folder name... not ideal.)
[VX Ace] Shaz Splash Screen doesn't work on encrypted projects?
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Not sure why that would occur.
When you are checking for bitmaps even compressed/encrypted images should work fine.
Are you positive the splash folder with all images was present in the copy you sent? No chance you may have sent an old copy or anything like that?
Also, Could always use...
http://dekitarpg.wordpress.com/2014/06/22/d13x-splash-screen/
Written especially for IGMC :p
Edit:
Also, why dont you try the copy of the game that you sent to your tester? see if you can replicate the issue :D -
@splashes = Dir.entries("Graphics/Splash").select {|name| name =~ /splash/i}.sortDir::entries doesn't handle encrypted files.Not sure why that would occur.
And to answer Hotfirelegend's question: read the instructions. It says exactly what to do to make it work. -
I see now. I didnt actually look at the script code. Maybe someone should mention that one to Shaz - that sounds like it could be quite the problem.
You should -for the time being - use an alternative splash script. Mine handles the images differently and does not crash when encrypted. I already tested it :) -
Yeah, it says:@splashes = Dir.entries("Graphics/Splash").select {|name| name =~ /splash/i}.sortDir::entries doesn't handle encrypted files.
And to answer Hotfirelegend's question: read the instructions. It says exactly what to do to make it work.
" When distributing, copy and remove Graphics/Splash folder during compression
# and add it back in after extracting the compressed file - this allows
# distributors to add and resequence splash screens to meet their own
# requirements
But this is really cumbersome for normal distribution, as you have to then decompress and add it in, then put it all in a .zip or something.
This is the only one of all of those I found that allows commercial usage.I see now. I didnt actually look at the script code. Maybe someone should mention that one to Shaz - that sounds like it could be quite the problem.
You should -for the time being - use an alternative splash script. Mine handles the images differently and does not crash when encrypted. I already tested it :) -
EDIT: Sorry, accidental double post -.-
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Yea, that seems somewhat silly. It openly gives your splash screens to everyone who downloads the game :/
The splash script I wrote was written specifically for the IGMC games. Its free to use commercially as well - well, it costs nothing to obtain the commercial license :) -
Can you link me to yours?
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Also, Could always use...
http://dekitarpg.wordpress.com/2014/06/22/d13x-splash-screen/
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^^ that one lol
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lol no problem man...
Happy Splashing...