[VX Ace] change font only in some instances

● ARCHIVED · READ-ONLY
Started by Otto 3 posts View original ↗
  1. I know I'm going to get crucified for opening too many help requests but...

    Howdy,
    Can I change the game's font only in a specific section?

    I'm using a cool font that I like for the whole game, which I did by putting this:

    Code:
    #==============================================================================
    # ** Main
    #------------------------------------------------------------------------------
    #  This processing is executed after module and class definition is finished.
    #==============================================================================
    
    Font.default_name = ["Bahnschrift"] # Edit as you see fit.
    Font.default_size = 20 # Edit as you see fit.
    
    rgss_main { SceneManager.run }

    into main, pretty much like everybody else does, I guess XD

    anyway, I'm currenty working on how to make infinite ammos if a certain switch is on (possibly as an end game reward); it actually works just fine, it was an easier edit that I expected, but I have a visual issue, because of the fact that this font doesn't have the infinite symbol apparenty :(

    upload_2018-8-18_23-53-38.png

    here's the related part; like I said, it techincally works, except for the fact that I get the typcical blank square that appears when a certain characters is missing:

    upload_2018-8-18_23-56-2.png

    I don't want to change the font because I like it, so I wanted to ask if - only in this particular instance - can I use a different font that has the infinite character.
  2. Code:
    contents.font.name =["VL Gothic"]
  3. Thanks man :)
    I think I owe you and Moonless a copy of my game for how many time you guys helped me out LOL