VTS Enemy HP Bars with Neo Gauge not displaying after switch

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Started by ShadowsTempest 3 posts View original ↗
  1. Hello all, I have a question concerning the VTS Enemy HP Bars/Neo Gauge script. Normally the HP bars display right below enemies like normal, but after I activated a certain switch, the HP bars fail to show in all future battles. The switch in question was activated after killing 5 enemies and interacting with a crystal. The crystal would then activate a teleporter. Would anyone know why the switch causes the HP bars to not work? Thanks!
  2. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


    Please provide a link to the script.


    A quick guess would be that you didn't read the script instructions/documentations thoroughly, and have gone on to use a switch that is used by the script. Look through the script and see if there are any switch IDs. Make a note of what they're used for, go back to your game, and allocate a new set of switches to those functions - name them so you don't accidentally use them for something else. Then go back into the script and type in the correct IDs for the new switches (don't put in leading zeros).
  3. Ah k I found it! :D  There was a section that said:

    "#Determines whether or not the minions' HP will still be shown even

          #in a boss battle!

          #This is determined via a switch, so you can toggle per boss!

          #ON=HIDE

          #OFF=SHOW"

    That was switch one. I just transferred the switch I used to slot 4, and now everything works perfect!

    Sorry for the trouble, I'm still a little new to RPG Maker VX Ace, and thanks for the help!