When dismantled, this recipe ignores both the material rate as well as the return rate...
It uses the base return 75%
It totally ignores material rate... If return succeeds, rate is 100% for both materials.
<recipe9> known: false result:{type:"item", id:1, amount:1} <materials> {type:"item", id:1, amount:1, cons:true, rate:0, bonus:false} {type:"item", id:2, amount:3, cons:true, rate:100, bonus:true} <materials> goldCost:0 success:100 successGain:0 level:1 category:Destiny xp:25 xpDeprac:0 craftLevel:1 pxp:0 craftMultiple:true reverse:true returnRate:0<recipe9>In case you wonder why the recipe makes itself... Its the only way I could think of making a dismantle ONLY recipe. The player needs the item to make the item or dismantle it for other items. :)
I'd much rather have dismantle only flags though... That way there is no need to define a result and the in-game recipe book doesn't get cluttered with meaningless recipes.