Vlue's Plugin's (Crafting,Quests,Inventory,Time,Steal)

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Started by Screech1989 283 posts Page 7 of 15 View original ↗
  1. Crafting v1.3 is out... Including Dismantle now!

    AMAZING WORK!!

    At the risk of sounding ungrateful... Are there intentions to add the option of flagging a recipe as NO DISMANTLE? :D

    Or did I miss that feature?

    Edit:

    Preferably I am thinking that the flag should be for the entire recipe as well as possibly for individual ingredients. Its like having that one ingredient that you have to collect normally... Everything else can be gotten from dismantle. Etc... But I'll be grateful for just flagging a recipe as non-dismantle to prevent it. ;)
  2. i have yet to take a look at the updated crafting, not sure what else was added
  3. to set up a recipe  to breakdown you have to make a copy of a recipe that makes something then you add reverse:true to make it break things down
  4. MuteDay said:
    to set up a recipe  to breakdown you have to make a copy of a recipe that makes something then you add reverse:true to make it break things down
    Ah, I missed reverse... Oddly recipes seemed to be automatically dismantle true then. Time to test.

    edit:

    Setting reverse:false prevents the recipe from being dismantled. ;) Thanks for the heads up.
  5. so vlue said that reverse:false is thier so you dont have to make 2 recipies :)
  6. MuteDay said:
    so vlue said that reverse:false is thier so you dont have to make 2 recipies :)
    Not sure I follow. Was it supposed to prevent dismantle? Because it does. (Unless I imagined it... I was sorta in a hurry)

    What is with the change to the materials section? There is a rate: 0-100 and bonus:true/false

    edit:

    I see that bonus means the material is extra when dismantling...  Is rate, the rate that the bonus gets added? Like the chance?

    edit:

    I really need to pay more attention... /facepalm
  7. Ok... Now that I feel like a total moron. It seems that everything I asked for an hour ago is already included. :D

    (Per the actual notes I seemed to have totally missed)

    • Setting rate to 0, makes the material NOT available when dismantled.
    • Setting it to bonus, makes it not required to craft but made when dismantling.
    • Setting reverse:false, prevents dismantling of a recipe completely.
    edit:

    I like the fact that the recipe itself is the source of the dismantle. That way if you don't know the recipe, you can't dismantle. And it allows you to mirror the number of ways you can make something with an equal number of ways to dismantle it.
  8. When dismantled, this recipe ignores both the material rate as well as the return rate...

    It uses the base return 75%

    It totally ignores material rate... If return succeeds, rate is 100% for both materials.

    <recipe9> known: false result:{type:"item", id:1, amount:1} <materials> {type:"item", id:1, amount:1, cons:true, rate:0, bonus:false} {type:"item", id:2, amount:3, cons:true, rate:100, bonus:true} <materials> goldCost:0 success:100 successGain:0 level:1 category:Destiny xp:25 xpDeprac:0 craftLevel:1 pxp:0 craftMultiple:true reverse:true returnRate:0<recipe9>In case you wonder why the recipe makes itself... Its the only way I could think of making a dismantle ONLY recipe. The player needs the item to make the item or dismantle it for other items. :)

    I'd much rather have dismantle only flags though... That way there is no need to define a result and the in-game recipe book doesn't get cluttered with meaningless recipes.
  9. I was wondering if someone can give me a detailed guide on how to setup up the dismantling system. I got the crafting to work but I cannot seem to get it to dismantle into materials. Not sure if I am missing something in my text file or what. An apology ahead of time if it is a stupid mistake.

    <recipe2> result:{type:"weapon", id:5, amount:1} <materials> {type:"item", id:8, amount:1, cons:false, rate:100} {type:"item", id:9, amount:1, cons:false, rate:100} <materials> category:Blacksmith reverse:true returnRate:100<recipe2>Thanks to anyone willing to help.
  10. Roguedeus said:
    When dismantled, this recipe ignores both the material rate as well as the return rate...

    It uses the base return 75%

    It totally ignores material rate... If return succeeds, rate is 100% for both materials.

    <recipe9> known: false result:{type:"item", id:1, amount:1} <materials> {type:"item", id:1, amount:1, cons:true, rate:0, bonus:false} {type:"item", id:2, amount:3, cons:true, rate:100, bonus:true} <materials> goldCost:0 success:100 successGain:0 level:1 category:Destiny xp:25 xpDeprac:0 craftLevel:1 pxp:0 craftMultiple:true reverse:true returnRate:0<recipe9>In case you wonder why the recipe makes itself... Its the only way I could think of making a dismantle ONLY recipe. The player needs the item to make the item or dismantle it for other items. :)

    I'd much rather have dismantle only flags though... That way there is no need to define a result and the in-game recipe book doesn't get cluttered with meaningless recipes.
    well the version i has you would make a normal recipe but if you want to break item down you would add a break:true, which has good things, quicker to set up and understand, but means alot more recipies in the book, i may end up going back through and adding alot more features, to both versions mine (old version 1.2 with my own edits) (and the new 1.3 version)

    crowhound said:
    I was wondering if someone can give me a detailed guide on how to setup up the dismantling system. I got the crafting to work but I cannot seem to get it to dismantle into materials. Not sure if I am missing something in my text file or what. An apology ahead of time if it is a stupid mistake.

    <recipe2> result:{type:"weapon", id:5, amount:1} <materials> {type:"item", id:8, amount:1, cons:false, rate:100} {type:"item", id:9, amount:1, cons:false, rate:100} <materials> category:Blacksmith reverse:true returnRate:100<recipe2>Thanks to anyone willing to help.
    all you should have to do (at least the way vlue made it sound is)

    set up the normal recipe for crafting the item and the breaking down recipe is auto created as long as you do not have reverse:false set, so with this one remove the reverse:true (it defaults to reverse:true)
  11. modified the last version of the crafting for the following features

    1) changed the way breakdown is shown (now it uses different categories to show recipies)

    2) made it work with saves that where before you added the script

    3) breakdown no longer only shows when you have the item to breakdown

    4) updated the icons so they show on crafting and breakdown commands

    todo

    1) make sure that when you add new recipe it is updated in game with old saves

    2) make it so if you remove recipe it is removed from old saves

    EDIT: realized the todo list wasnt needed
  12. The quest plugin has a small flaw...

    If you have more than three categories of quest... (Such as All, cat1, cat2, cat3, Complete) Then the complete will be folded down into a bottom category (below the top displayed list of 4 categories) and then you'll be unable to scroll DOWN when in the ALL category. Instead, it will drop down into the Complete category.

    It sounds odd... Until you try it. Then its pretty obvious.

    Just set up more than 4 defined categories in the plugin parameters and have more than 1 assigned quests. ;)
  13. Roguedeus said:
    The quest plugin has a small flaw...

    If you have more than three categories of quest... (Such as All, cat1, cat2, cat3, Complete) Then the complete will be folded down into a bottom category (below the top displayed list of 4 categories) and then you'll be unable to scroll DOWN when in the ALL category. Instead, it will drop down into the Complete category.

    It sounds odd... Until you try it. Then its pretty obvious.

    Just set up more than 4 defined categories in the plugin parameters and have more than 1 assigned quests. ;)
    ill take a look at it to fix it, and vlue will be away for a while 
  14. Thanks for all the help on the crafting system. I got it working.
  15. crowhound said:
    Thanks for all the help on the crafting system. I got it working.
    hope that it helps you make games faster now enjoy:)
  16. Anyone else using the Quest system and having similar issues with spacing of the text between sections?

    Clipboard01.jpg
  17. VHStapes said:
    Anyone else using the Quest system and having similar issues with spacing of the text between sections?

    Clipboard01.jpg
    what other plugins are you using?
  18. MuteDay said:
    what other plugins are you using?
    Yanfly's and a few others, but I disabled all but this one when testing it.
  19. alright give me a lil and ill have that fixed for ya

     

    VHStapes said:
    Yanfly's and a few others, but I disabled all but this one when testing it.

     
    what screensize are you using, and do you have anything editing, fontsize, lineheight,or textpadding, if you do that is your problem, and without massive code changes i cant help