Vlue's Plugin's (Crafting,Quests,Inventory,Time,Steal)
● ARCHIVED · READ-ONLY
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I love your questsystem best! But the quest text couldnot read Chinese words, can you help me ? THX!
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Bug on QuestSystem.
If i put in the description a . ("dot"). i have an error.
Cannot read properly 1 of null.
Example with error:
Example without error:Spoiler<quest1> name:Uccidi il dittatore level:1 difficulty:facile autoComplete:false canAbandon:false forceAccept:false forceTurnin:false qgiverName:Asdrubale location:Wolfestein <description>Sarai nei panni del capitano B.J. unun soldato statunitense di origini polacche, imprigionato dalle armate naziste nel castello diWolfestein! Trova il dittatore e uccidilo <description> <objectives> {name:"Esci dalla tua cella", max:1, hidden:false } {name:"Fatti strada nella prigione", max:1, hidden:true } {name:"Uccidi Hitler", max:1, hidden:true } <objectives> gold:100000 exp:50000 expScale:5 <rewards> {type:"item", id:1, amount:2 } <rewards><quest1>
I only Changed B.J. into BJSpoilerCode:<quest1> name:Uccidi il dittatore level:1 difficulty:facile autoComplete:false canAbandon:false forceAccept:false forceTurnin:false qgiverName:Asdrubale location:Wolfestein <description>Sarai nei panni del capitano BJ unun soldato statunitense di origini polacche, imprigionato dalle armate naziste nel castello diWolfestein! Trova il dittatore e uccidilo <description> <objectives> {name:"Esci dalla tua cella", max:1, hidden:false } {name:"Fatti strada nella prigione", max:1, hidden:true } {name:"Uccidi Hitler", max:1, hidden:true } <objectives> gold:100000 exp:50000 expScale:5 <rewards> {type:"item", id:1, amount:2 } <rewards><quest1> -
Is it possible to store Game Time in a variable?
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I have a question, is it possible to make a variable in a crafting recept that you make progress for quest?
Better explain, It is possible to make a variable in a item that get higher then you craft the item? -
Want to buy Vlue's Weapon/Armor randomizer! I would literally KILL for that plug-in. *brandishes knife*
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Just in case you were not aware, the crafting plugin is dumping the entire Recipes.txt to the console on line 239. :)
That's a pretty large output. -
I'm having issues setting Crafting exp and player exp.
<recipe>
<materials>
{type:"item", id:100, amount:3, cons:false}
{type:"item", id:120, amount:1, cons:false}
<materials>
pxp:40
xp:50
category:Blacksmith
<recipe>
This works fine crafting wise. But the xp:50 has no effect on crafting exp rather just the pxp:40 has all the effect. Both the Crafting and the Player exp goes up by 40.
EDIT: Ignore. Massive script update now I will have to go through it again :p -
Anyone able to tell me how to unpause the tint in the Game Time Plugin? I can get the tint to pause but nothing seems to work to reset the tint.
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I've recently begun trying to utilize the Quest Plugin and it seems that it suffers from a the same lack of adequate notes as the crafting plugin did before it got a lot of attention.
A small note to those that might miss it. Quests are labeled starting with 1. But quest objectives start at ZERO. So progressing the first objective of quest #1 would need the command:
quest set 1 0 1 or quest advance 1 0 1.
Having said that... Can anyone describe how the expScale:# option functions?
Thanks! -
I discovered another issue with the Quest Plugin.
It is being run when the 'Test' option is used in the tool set, to test event commands. Causing the test to crash.
TypeError: Cannot read property '1' of undefined at Quest.accepted (file:///X:/SkyDrive/_RMMV%20Projects/Projects/Prequel%20Project/js/plugins/QuestSystem.js:348:66) at Game_Quests.anyQuests (file:///X:/SkyDrive/_RMMV%20Projects/Projects/Prequel%20Project/js/plugins/QuestSystem.js:287:13) at Window_QuestLog.update (file:///X:/SkyDrive/_RMMV%20Projects/Projects/Prequel%20Project/js/plugins/QuestSystem.js:775:31) at file:///X:/SkyDrive/_RMMV%20Projects/Projects/Prequel%20Project/js/rpg_core.js:5726:19In order for the error to appear you have to have already run the game with the quest plugin ON. Adding the plugin to a project without first playing it (and adding a quest to the log) will not trigger the error. -
Same error for the quest manager plugin,
Happens when you add a quest in Quests.txt and load a game OR when you test common events.
I tested a lot of things but i'm not a JS pro so ...
Console.log of multiples variables let me know that :
- When you start your game (load or new), all quests are fine, hash of your Quests.txt works (even if you add another one later).
- As soon as the ".accepted" (which is true or false) is called, script crashes -> line 287 and 348.
- Seems that an object wich contains informations like : id of quest, accepted (true or false) and turnin (true or false) is undefined - This object is $gameParty.quests[].
If a JS pro could take a look, it would be great :) Thx a lot !
Have a nice day ;) -
I discovered another issue with the Quest Plugin.
It is being run when the 'Test' option is used in the tool set, to test event commands. Causing the test to crash.
15_1119b_vlueQuestPlugin_Issue_1.PNG
TypeError: Cannot read property '1' of undefined at Quest.accepted (file:///X:/SkyDrive/_RMMV%20Projects/Projects/Prequel%20Project/js/plugins/QuestSystem.js:348:66) at Game_Quests.anyQuests (file:///X:/SkyDrive/_RMMV%20Projects/Projects/Prequel%20Project/js/plugins/QuestSystem.js:287:13) at Window_QuestLog.update (file:///X:/SkyDrive/_RMMV%20Projects/Projects/Prequel%20Project/js/plugins/QuestSystem.js:775:31) at file:///X:/SkyDrive/_RMMV%20Projects/Projects/Prequel%20Project/js/rpg_core.js:5726:19In order for the error to appear you have to have already run the game with the quest plugin ON. Adding the plugin to a project without first playing it (and adding a quest to the log) will not trigger the error.
you should update your plugins, vlue released an updated version of the script which fixes most of those problemsSame error for the quest manager plugin,
Happens when you add a quest in Quests.txt and load a game OR when you test common events.
I tested a lot of things but i'm not a JS pro so ...
Console.log of multiples variables let me know that :
- When you start your game (load or new), all quests are fine, hash of your Quests.txt works (even if you add another one later).
- As soon as the ".accepted" (which is true or false) is called, script crashes -> line 287 and 348.
- Seems that an object wich contains informations like : id of quest, accepted (true or false) and turnin (true or false) is undefined - This object is $gameParty.quests[].
If a JS pro could take a look, it would be great :) Thx a lot !
Have a nice day ;)
check his website for the updated versions -
You shouldn't assume it wasn't already done.you should update your plugins, vlue released an updated version of the script which fixes most of those problems
check his website for the updated versions
You can start by asking, rather than telling.
The quest plugin hasn't been updated since 1.1 was posted several days ago. -
Same, done as soons as released x)
The only solution i found is to add a ton of quests in Quests.txt before launching new game.
I'll change the name, description, xp, gold, etc etc later
It works fine, hope I won't have more than 100 big quests in my game ;) -
well i have version of both the quest and crafting that i edited, which fixed all the errors i was having, would share them except my quest system is using yanfly's jps plugin and my crafting one i edited with the help will probably be released this weekend
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have you checked to make sure nothing is conflicting?You shouldn't assume it wasn't already done.
You can start by asking, rather than telling.
The quest plugin hasn't been updated since 1.1 was posted several days ago.
because it is working fine for me -
Could be great, i'm using Yanfly JB too so np for me :) I will search to solve my problem at least to be sure no plugins is in conflict with Vlue's one.well i have version of both the quest and crafting that i edited, which fixed all the errors i was having, would share them except my quest system is using yanfly's jps plugin and my crafting one i edited with the help will probably be released this weekend
To reproduce our error could you try this :
New game with few quest in Quests.txt / finish the first quest of your game or at least 1 objective / Save and quit / Add a quest in your Quests.txt / launch game and load your saved file / sometimes it bug here, if it's not then open your quest book and this is what we've got :
On save Load :
When open questbook if 1st error don't appears :TypeError: Cannot read property 'accepted' of undefined
at Quest.accepted (file:///C:/Users/Addict/Documents/Games/Project1/js/plugins/questsystem.js:349:76)
at Game_Quests.anyQuests (file:///C:/Users/Addict/Documents/Games/Project1/js/plugins/questsystem.js:288:13)
at Window_QuestLog.update (file:///C:/Users/Addict/Documents/Games/Project1/js/plugins/questsystem.js:776:31)
at file:///C:/Users/Addict/Documents/Games/Project1/js/rpg_core.js:5734:19
at Array.forEach (native)
at WindowLayer.update (file:///C:/Users/Addict/Documents/Games/Project1/js/rpg_core.js:5732:19)
at file:///C:/Users/Addict/Documents/Games/Project1/js/rpg_scenes.js:112:19
at Array.forEach (native)
at Scene_Map.Scene_Base.updateChildren (file:///C:/Users/Addict/Documents/Games/Project1/js/rpg_scenes.js:110:19)
at Scene_Map.Scene_Base.update (file:///C:/Users/Addict/Documents/Games/Project1/js/rpg_scenes.js:42:10)
at Scene_Map.Scene_Base.update (file:///C:/Users/Addict/Documents/Games/Project1/js/plugins/YEP_ExternalLinks.js:181:35)
TypeError: Cannot read property 'accepted' of undefined
at Quest.accepted (questsystem.js:349)
at Window_SceneList.makeItemList (questsystem.js:536)
at Window_SceneList.refresh (questsystem.js:572)
at Window_SceneList.initialize (questsystem.js:529)
at new Window_SceneList (questsystem.js:521)
at Scene_Quests.create (questsystem.js:458)
at Function.SceneManager.changeScene (rpg_managers.js:1654)
at Function.SceneManager.updateMain (rpg_managers.js:1640)
at Function.SceneManager.update (rpg_managers.js:1576) -
add, i do that all the time with no bugs i wonder whyCould be great, i'm using Yanfly JB too so np for me :) I will search to solve my problem at least to be sure no plugins is in conflict with Vlue's one.
To reproduce our error could you try this :
New game with few quest in Quests.txt / finish the first quest of your game or at least 1 objective / Save and quit / Add a quest in your Quests.txt / launch game and load your saved file / sometimes it bug here, if it's not then open your quest book and this is what we've got :
On save Load :
When open questbook if 1st error don't appears : -
So weird :sadd, i do that all the time with no bugs i wonder why
I just tested this : New project, only quest plugin : same error -_-" I can't understand why it works for you and not for me, np I'll use my "solution" and wait for an update.