I am curious.
As it is currently written, recipes are locked to an item one to one. The item either has one or it doesn't, and if it does, THAT it its recipe. Period.
Would it be difficult to allow for more than one recipe for an item? Or to assign general item natures to an ingredient, so that any number of items (with a shared nature) can substitute an ingredient?
Also. Are there any plans to include dismantling (Which can be a reverse craft with ingredient loss)?
Or for a recipe to result in more than one of an item?
As it is currently written, recipes are locked to an item one to one. The item either has one or it doesn't, and if it does, THAT it its recipe. Period.
Would it be difficult to allow for more than one recipe for an item? Or to assign general item natures to an ingredient, so that any number of items (with a shared nature) can substitute an ingredient?
Also. Are there any plans to include dismantling (Which can be a reverse craft with ingredient loss)?
Or for a recipe to result in more than one of an item?