VisuStella Sample Project & MZ Core Plugins

● ARCHIVED · READ-ONLY
Started by VisuStella 961 posts Page 7 of 49 View original ↗
  1. Can I have your stuff?
  2. ok…
  3. So, quick question: Where can I find human-readable versions of the source code for these? It's a lot harder to make my own plugins compatible with them in their current state. Given how these are obviously going to be YanflyMZ and used by just about everyone, being able to make plugins that are compatible with them is kind of important.
  4. Looks like I will be staying away from this thread....
  5. @Aesica, you can talk to them in the discord and you can talk privately there. I need to clarify quickly before condescending people eat alive me lol.
    I mean like talk about compatability with their plugins. Not about the encryption code unlocked, which @VisuStella said no, thank you.
    Nice to see you again.
    1.You go into their website. 2. Click on the blue blocky monster icon of discord.
    3. Click Join button
    4. Good luck, you will see them there.

    I do not think they will bit yet lol.
    I hope everyone meet each other halfway lol. I am not even adult here lol. In the end of day, we are the community, right?:rtea:
  6. How about Visustella hold a plug-in contest to see who can win the source code? I mean they’d probably also have to check the reputation of the programmer and make them encrypt the code. Sounds crazy and ridiculous but just putting it out there.

    Still my only wish from them at the moment is to provide a Battle Status Customizer at some point.
  7. Let's please not go back to talking about obfuscation/encryption, since TouchFuzzy already put out a warning about it. :thumbsup-left: VisuStella have already made their stance very clear, and it's not up for discussion.
  8. Honestly, I wouldn't expect them to release the source code to anybody, even for payment. While YOU may be honest and trustworthy, as soon as they make a way for people to get it under certain conditions, someone who is not honest and trustworthy will get it and sell it. I've seen a number of paid courses (from less than a hundred dollars to over a thousand) being on-sold for lower prices by people who bought the course.

    If you want to make your plugins compatible, just let them know what you need, and they'll let you know how to go about it. Several people have already done this and commented on how easy it was.
  9. And honestly another option is to learn to code and write your own system for your game. No one is forcing you to use the plug-ins at all either.
  10. This thread seems like quite the highly-charged tinder pile waiting to ignite, so now that I have my answer, I'll just say this and show myself out. ;)

    bgillisp said:
    And honestly another option is to learn to code and write your own system for your game. No one is forcing you to use the plug-ins at all either.
    Yeah but re-inventing the wheel and all is a thing. Sure I could even skip RPGMaker entirely and just build my own RPG engine from the ground up, but modern software dev isn't about making everything from scratch. It's about pooling available resources together to get the job done.

    Besides, I like sharing the plugins I make for my projects with other people, and I like the idea that they might find them useful. "But does it work with Yanfly's plugins?" was always a thing that came up in MV. Since these have the Yanfly sticker on them, "But does it work with Visustella's plugins?" will always be looming overhead.

    Shaz said:
    If you want to make your plugins compatible, just let them know what you need, and they'll let you know how to go about it. Several people have already done this and commented on how easy it was.
    That's the thing though, I hate having to pester other people when I want to get something done, but oh well.
  11. Hello, Just a quick thing since the wiki page doesn't have a Step 7 for bug reporting. If this doesn't get noticed I'll resend it when the method is available. (Probably with a bit more info if necessary)

    This is in regard to <Hide if learned Skill: x>

    Description
    <Hide if learned Skill: x>
    It doesn't work in the case that the skill is temporarily added to the skill list by a state or a piece of equipment.
    I've tried it with States and Equipment items.
    I'm assuming the skill isn't kept on the same list as the regular learned skills and this is what causes this behavior.
    Reproduction
    1. Create 2 Skills with Skill 1 having the <Hide if learned Skill: x> notetag refering skill 2
    1598235042865.png
    1598235071109.png
    2. Have actor start with Skill 1
    1598235174368.png
    3. Create Equipment or Status that add the skill.
    1598235391127.png
    1598235412961.png
    4. Equip the Staff or Add the State
    1598235690891.png
    1598235556103.png
    1598235620462.png
    Plugin Versions
    Only the following plugins, no changes to the scripts or options, exit in the project.

    VisuMZ_0_CoreEngine V 1.01
    VisuMZ_1_BattleCore V 1.01
    VisuMZ_1_ElementStatusCore V 1.01
    VisuMZ_1_EventsMoveCore V 1.01
    VisuMZ_1_ItemsEquipsCore V 1.01
    VisuMZ_1_MainMenuCore V 1.01
    VisuMZ_1_MessageCore V 1.01
    VisuMZ_1_OptionsCore V 1.01
    VisuMZ_1_SaveCore V 1.01
    VisuMZ_1_SkillsStatesCore V 1.01
  12. Aesica said:
    I hate having to pester other people when I want to get something done
    I totally get this. It's inconvenient for you to have to wait, but waiting for something you really want is better than not getting it at all. And if you're worried about putting them out by asking ... they've invited people to contact them for the details, and are fully prepared to spend the time. They obviously think the effort they'll have to go to to provide that assistance is worth it.

    @Archeia @VisuStella - maybe the instruction in the first post should refer to Step 2.7 rather than Step 7?
  13. bgillisp said:
    And honestly another option is to learn to code and write your own system for your game. No one is forcing you to use the plug-ins at all either.
    And honestly if you learn to code, you don´t even need to use rpg maker anymore at all?
    Wasn´t one of the core reasons to use rpg maker... to not having to code? x,D
    Sorry bgillisp, but sadly I have to disagree there, sure having some code knowledge is nice
    and super helpful, to write your own plugins, systems, or edit others to work with yours...

    But a huge % of the user base is NONE coders, and NONE artists, let´s not forget that here.
    It´s ... again... the main reason people even use rpg maker, community based sharing and learning.
    Open scource plugins, resscoures and knowledge, so that they can make there dream game.
    As much as it´s possible for them, removing all this will leave rpg maker in the dust in the future.

    So guys, can we drop all this nonsense and finally move on?
    I already saw quiet a lot of promising plugins and resscoures, and many friendly people,
    that are coming back again from the depths. It´s a shame that some lame thiefs triggered all this.
    And honestly no code, game or product in the world is ever safe from them.
  14. Archeia said:
    @ArcherBanish I just checked the page and Page 7 does link to the form. I'm unsure what you meant? Just in case https://forms.gle/E4aPfWdAf1WSWQnN7

    View attachment 156878
    Oh I see what happened.
    I was looking specifically for a section called "Step 7" like it is mentioned in the original post.
    I skimmed the other Steps I believe I only read the title in Step 2 in fact.
    Ill get you the report using the form when i return from work.
  15. Did I miss an instruction for updating these plugins?
    Copied the new ones to my project, and got errors that the versions didn't match.
    Going into Plugin Manager and selecting each one refreshed the version, but now all of the changes I had made in the parameters are reset to defaults.
  16. Hey @VisuStella (or anyone else that might know) I saw that Victory Aftermath is for sale at the shop and I want to buy it but one thing I need to know is if I do and the plugin gets updated for bugs or whatever will I need to keep re-purchasing it (the new versions) or do I pay once and I get access to all the updates for that plugin as well? If the later how is it tracked that I bought it so I can have access to these updates. Thanks
  17. Knightmare said:
    Hey @VisuStella (or anyone else that might know) I saw that Victory Aftermath is for sale at the shop and I want to buy it but one thing I need to know is if I do and the plugin gets updated for bugs or whatever will I need to keep re-purchasing it (the new versions) or do I pay once and I get access to all the updates for that plugin as well? If the later how is it tracked that I bought it so I can have access to these updates. Thanks
    I can answer this for you
    Once you buy it, it's yours, including updates