There may be a bit of confusion regarding the terminology.
View attachment 238533
I'm assuming you are referring to "turn" phase, which processes like this:
View attachment 238534
Now that we have established the terms used, please tell us what type of battle system you are using. Turn-based and TPB act differently.
A turn consists of 1 action per available actor and enemy.
A turn only changes when available enemies have taken their actions.
Now that we have identified the battle style, please tell us what you wish to achieve.
View attachment 238533
I'm assuming you are referring to "turn" phase, which processes like this:
View attachment 238534
Now that we have established the terms used, please tell us what type of battle system you are using. Turn-based and TPB act differently.
Turn-Based
A turn consists of 1 action per available actor and enemy.
TPB
A turn only changes when available enemies have taken their actions.
Now that we have identified the battle style, please tell us what you wish to achieve.
Turn Based, yes. Do I understand correctly, that its turn start > actions by every combatant > turn end? Then I need skills that apply state to the user of the skill at the turn start, before the action is initiated.