I love the SkillsStatesCore, but I would like to have the option to hide some specific states. Nowadays the plugin allows you to hide some skills with a lot of options, but for passive states the icon are always showing and I would like to hide them.
Thank you for your awesome work.
For the passive states you don't want to show up, use Icon 0 (the empty one). The slot will be bypassed as a part of the icon calculation bit. If you're using a passive state that shares an effect with a state that is normally applied to a target by direction action (item or skill), I recommend creating a no-icon copy of it.
We don't have a notetag version of hiding it as a passive state because it desynchs everything else that is state icon related otherwise.
Are sample projects of Wave 2 or 3 provided for users who purchased Wave 2 or 3?
It looks simpler than Wave 1, but it seems necessary.
There are no sample projects for those waves. The only sample project is the one for wave 1, which are the free plugins.
Just discovered the damage formula feature in the Battle Core and I think that was worth the price of the maker alone.
Two hopefully innocuous questions:
-So, for the Attack at no. 1 in the database, I just leave that alone right? Leave the original formula and it'll replace it? Or do I want to put in a (in this case)
damage constant?
-Anyone have any good starting stats for making use of some of these formulas. I'm using the FFX damage formula and not quite getting the outputs I want no matter what I try. First I tried using the actual stats & constants from FFX and got nowhere, then I trying putting '400' for the stats like suggested, in both cases I can't get anything near what I want.
You have to design your battle system and stats around them if you keep the damage styles intact. Each of the damage styles are based on various games. I suggest looking towards those games to see how they handle their stats to keep their numbers balanced.
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I also want to make mention that VisuStella MZ Wave 3 is nearly done! (Hooray!) Just a few more plugins left and the set is complete. There will be a Wave 4 coming soon(tm). We'll be giving the team's programmers a week-long break in between Wave 3 and Wave 4 so they can rest up and restore some of the sanity they've consumed.
Not everything for Wave 4 has been decided yet, but here are the ones we're absolutely sure on releasing:
- Battle System CTB
- Enemy Levels
- Proximity Compass
- Enhanced TP System
- Item Crafting
- Anti-Damage Barriers
We have 8 plugins planned for the release and the remaining 2 have yet to be decided at the moment.
Wave 4 will begin around October 19th.
Hope you are all looking forward to it!