So, any plans for wave 3 after gab window?
VisuStella Sample Project & MZ Core Plugins
● ARCHIVED · READ-ONLY
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So, any plans for wave 3 after gab window?
We plan on taking a week long break first since we've been more or less working nonstop since two weeks prior to MZ's launch. Add that on top of our day jobs and we were more or less running on a low tank of gas. After the break is over, we'll be doing wave 3.
There's still some things to be decided for it, but we plan on the following:
Battle System ATB (ala Grandia)
Action Sequence Camera
Weapon Unleash
Aggro System
Battle AI
Gridfree Doodads
There are still others to be decided. -
@Yanfly, all of you deserved to take a break and relax like the rest of us. We are still here and wait for you all do not worry. I am honestly still reading the note tags on your website.
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@Yanfly Good evening. I have a question about something I found in the documentation for the Events and Movement Core plugin. It refers to VS8 spritesheets that support 8-directional movement. I'm interested in using these. Do I have to make them from scratch, or are they going to be provided in a generator or other means?
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@Yanfly I hope you guys consider doing the Class Change Core again, with Subclass functions.
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Take all the rest you guys need. I'm still banging my stupid head against why the battler state refresh update stuff works in the sample project when it doesn't in a clean project for me.
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Read the terms of use included in the project.
How do you obtain a commercial licence for the tiles? :) -
Hello there!
First off, thanks for your awesome work. I'm planning to use a lot of your plugins, they are excellent!
By the way, I found that the VisuMZ_1_MainMenuCore ->Status Graphic (svbattler and sprite) option doesn't works at VisuMZ_1_ElementStatusCore as I plan to do a game with no portraits and / or faces.
It is intended?? Can you add the sideview battler as an option?
Thank you!!
I re-ask about this. -
For the moment, you can't. Yanfly/Visustella is still discussing with Kadokawa for a potential commercial license.How do you obtain a commercial licence for the tiles? :)
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Just checking on a few features, I wanted to see if they're hidden somewhere I'm not finding them or if they're maybe planned for a future release.
Battle Core lets me use dragonbones and SV battlers, but is there anything like the older "breathe" or "float" effects for static sprites?
I'm also looking through message core, but I can't find any option for letter sounds, is that also planned for some time in the future? -
I'm also looking through message core, but I can't find any option for letter sounds, is that also planned for some time in the future?
While many Yanfly plugins were merged into one it's not always the case. In MV, Letter sounds were part of the Message Core Extension 1, so it's likely going to be a tier 2/3 plugin -
I doubt there's any plans for the latter, especially since there's an included plugin with MZ (PlayMsgWndCharSeMZ.js) that does exactly that.I'm also looking through message core, but I can't find any option for letter sounds, is that also planned for some time in the future?
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Hoping they provide the option to see the HP text on the enemy visual HP gauge like MV.
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I doubt there's any plans for the latter, especially since there's an included plugin with MZ (PlayMsgWndCharSeMZ.js) that does exactly that.
Ah, great to know. -
I have a question: I am trying to make a skill that do additional damage if the enemy is affected by a specific status, and I managed to do it, but the extra damage is not appering where he should be.
I tried use the tag
Code:<JS Pre-Apply> extradmg = (a.mat - b.mdf) if(b.isStateAffected(34)){ target.gainHp(-extradmg); target.startDamagePopup(); target.clearResult(); } </JS Pre-Apply>
Is there a way to stack them together andshow just one popup? -
Love to see this. I'm especially interested in Grid-Free Doodads and Battle AI, and mildly intrigued by the aggro system.We plan on taking a week long break first since we've been more or less working nonstop since two weeks prior to MZ's launch. Add that on top of our day jobs and we were more or less running on a low tank of gas. After the break is over, we'll be doing wave 3.
There's still some things to be decided for it, but we plan on the following:
Battle System ATB (ala Grandia)
Action Sequence Camera
Weapon Unleash
Aggro System
Battle AI
Gridfree Doodads
There are still others to be decided.
Would love to, someday, also see the Level-up and Subclass systems make a return. As well, some way to be able to make it so that gold is not only shop currency, but needs to be spent to level up the character (ala Dark Souls where you choose to spend your gold to increase a stat by 1, which then increases your level by 1) would be fantastic. Really appreciate everything you all have done for this community and hope you enjoy your well-deserved break! -
Does slip heal not work for passive skills? I have a state that when applied via events or skills does it's slip heal formula normally, but when it is assigned as a passive skill, it does not.
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Just dropping in to say I bought the Wave 2 plugin pass this morning. You guys do great work and I'm looking forward to Wave 3. In the meantime, get the rest you need, you've definitely earned it! :)
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EDIT: Never mind.
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Regarding, class change, is it scheduled sooner or later? i'd love to have the ability to create a job system T.T