VisuStella Sample Project & MZ Core Plugins

● ARCHIVED · READ-ONLY
Started by VisuStella 961 posts Page 13 of 49 View original ↗
  1. slimmmeiske2 said:
    @wrigty12 To remove the properties window, go to ElementsStatus Core.
    In the parameters, click on 'Status Menu Categories', then delete the line that says properties.

    No, I don't want to remove the Properties window (I know how to do that), I want to remove that Help/Profile Window that is along the bottom of the entire Status Screen, since I don't ever plan to use it and it just takes up empty space.
  2. I have a question in regards to the MainMenuCore plugin
    I looked around in the notetags and plugin commands but couldn't find anything (i could be blind though)

    is there a way to have different images shown for an actor on the main menu portrait, and the status screen portrait?

    from what i can tell<Menu Image:>seems to only work for both with no way to change one or the other separately.
  3. Milennin said:
    Quoting my own post from yesterday, since it remains unresolved, but I've had more time to test around, and it seems to occur when I set "Disable Party Command" to "true". When it's set to false, I don't get this error.
    Does that mean you can reproduce the error in a blank project now?

    Have you reported it via the appropriate channel? Link is in my sig to make it easy to find :)
  4. @Archeia - I don't know if you guys saw this but when using the Battlecore the the 1st SV Battler character does not use the escape sprite when you make the party escape from battle. He just kinda stands there still in the idle pose. Not game breaking or anything but it does look a little odd:

    Battlecore Bug.jpg
  5. @Archeia i just bougth tier 2 and install dragonbone, it say im missing plugin Public_0_Dragonbones
    so i went on your webpage to get an url but then fall on a japenese website that i translate but again, after mutilple tried , i dont really know what i really need to download,i hope your team gonna do a more detailed tutorial on this...
    question 1 do i need to dl Dragonbone
    question 2 do i need to dl pixi 5
    question 3 am i suppose to save that script they gave as a js file

    i tried to get The version of Dragonbones used for this plugin is 5.7.002b but it doesnt seem liek dragonbone site have version of their program so im asking myself...
    is that a lib, or do i need the plugin v5.7.002b or
    do i need to get dragonbone 5.7 if so where dom you see on site version to dl;
    this confusing i know, sry for all that technical support #$@! ...
    look like it not really plugnplay...!:LZSrasp:

    im sure it gonna help out some other that are questioning themselve
  6. Luckysince97 said:
    @Archeia i just bougth tier 2 and install dragonbone, it say im missing plugin Public_0_Dragonbones
    so i went on your webpage to get an url but then fall on a japenese website that i translate but again, after mutilple tried , i dont really know what i really need to download,i hope your team gonna do a more detailed tutorial on this...
    question 1 do i need to dl Dragonbone
    question 2 do i need to dl pixi 5
    question 3 am i suppose to save that script they gave as a js file

    i tried to get The version of Dragonbones used for this plugin is 5.7.002b but it doesnt seem liek dragonbone site have version of their program so im asking myself...
    is that a lib, or do i need the plugin v5.7.002b or
    do i need to get dragonbone 5.7 if so where dom you see on site version to dl;
    this confusing i know, sry for all that technical support #$@! ...
    look like it not really plugnplay...!:LZSrasp:

    im sure it gonna help out some other that are questioning themselve


    This is what you need to download (its on the Dragonbones plugin page right below the normal download button)


    Dragonbones download.jpg
  7. GalacticGod said:
    when using the Battlecore the the 1st SV Battler character does not use the escape sprite when you make the party escape from battle. He just kinda stands there still in the idle pose. Not game breaking or anything but it does look a little odd

    Hey there, this is a bug, and should be fixed, even though it's not game breaking.

    If you could please take a couple of minutes to report it through the link in my signature below, that'd really be appreciated, and the team will get it fixed.
  8. ty @GalacticGod as it resolve the error , it didnt resolve everything, and now that it working, what do i really need is to know where are dragon sprite,is there a free lib lib, is it the same as mv, the one aekashic is distributing, or do i need to make them myself if so..

    that only cause dragonbone seem un-downloadable for me as i get a dns probe error anytime im trying too, would spine be supported by the plugin, or sprite made with spine...
  9. Shaz said:
    Hey there, this is a bug, and should be fixed, even though it's not game breaking.
    If you could please take a couple of minutes to report it through the link in my signature below, that'd really be appreciated, and the team will get it fixed.
    Okay no problem, :)

    Luckysince97 said:
    ty @GalacticGod as it resolve the error , it didnt resolve everything, and now that it working, what do i really need is to know where are dragon sprite,is there a free lib lib, is it the same as mv, the one aekashic is distributing, or do i need to make them myself if so..
    that only cause dragonbone seem un-downloadable for me as i get a dns probe error anytime im trying too, would spine be supported by the plugin, or sprite made with spine...
    Yeah, I haven't really messed around with the Dragonbones plugin for MZ yet. I was just gonna wait till Aekashic released him demo project to really get into that part of the game.
  10. I have a free project. Do I need to buy plugins from the VisuStella Sample Project?
  11. KARAKURT said:
    I have a free project. Do I need to buy plugins from the VisuStella Sample Project?

    The core plugins included in the sample project are free. If you want any of the others which aren't in the sample, it will tell you on the site how much they are. There's also a $25 bundle which includes several plugins (some of which aren't released yet).
  12. Thank you
  13. Hi fellas, anybody know how to get the shadows with the VisuMZ_0_CoreEngine JS script ?
    Without :
    1598694125756.png

    With the plugin :
    1598694069817.png

    Thanks!
  14. "No Tile Shadows" under Quality of Life settings.
  15. Okay, trying to figure out how to get this action sequence to work. It's confusing because I'm using action sequences that are almost entirely identical.

    With the first sequence, everything goes fine. This is what it looks like:

    1598706003115.png

    The only thing cut off is the "finish action" set, which is the default, premade set.

    1598706191915.png

    Again, the finish action set is cut off a bit, but that's it. The wait time is also different to account for the length of the animations involved.


    Like I said, when I test the first skill, it goes off without any trouble. But when I run the second skill, it works right until the end, at which point it gives me this error:

    1598706695783.png


    Now, extra weird thing...if I use the first skill before using the second skill, then it works out fine. But if I use the second skill first, then this error happens.
  16. Have you tagged the skill with <Custom Action Sequence>?
  17. ....

    ....

    2116162d28d817b61682db6ad6bfae62.gif
  18. It happens to the best of us man lmao problem solved!
  19. Hi, great work and thank you very much!

    I tried using a force action call with the state expire notetag:

    <JS On Expire State>
    user.forceAction(113, -1);
    BattleManager.forceAction($gameParty.members()[1]);
    </JS On Expire State>

    But it forces the action immediately on applying the state. This happens on both turn and ATB. I've set up the auto remove to 5 turns as its meant to be a charging up state.
  20. Thanks @Trihan ! I found it ;)