MZ - VisuStella MZ Class Change System error

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Started by ScytheX 12 posts View original ↗
  1. so i'm testing some VisuStella plugins and i was mees with the class change plugin, mainly the subclass function however when i add a subclass i get an error here

    hfgdsfretserg2.png

    does anyone know how to fix this or whats causing it? i haven't change or add anything that i think would cause this i just added the plugin as instructed unless i missed something or i was suppose to add something.
  2. the elements window is useless for bughunting, we need a screenshot of the console window of that error instead.
  3. what window is that and how do i bring it up?
  4. Up the top, you had "Element" selected. Click "Console".
  5. Andar said:
    the elements window is useless for bughunting, we need a screenshot of the console window of that error instead.
    Trihan said:
    Up the top, you had "Element" selected. Click "Console".
    consdf.png

    this is it right?
  6. That's the one. You can see there that the issue lies in Sprite_AnimationMV, which tells me that this is an issue relating to using an MV animation in MZ. Precisely what that issue is I can't quite gather just from the stacktrace, but the fact that it says this._animation.timings is not iterable points to the animation data not having been populated.
  7. Trihan said:
    That's the one. You can see there that the issue lies in Sprite_AnimationMV, which tells me that this is an issue relating to using an MV animation in MZ. Precisely what that issue is I can't quite gather just from the stacktrace, but the fact that it says this._animation.timings is not iterable points to the animation data not having been populated.
    ok that helped me figure out whats wrong. for some reason the plugin "FOSSLE" that i had set in there causing that error. its designed to play MV plugins on MZ. i think i might have to change where that plugin is located see if that stops the crashing
  8. ScytheX said:
    i get an error here
    What is your plugin order?
    Maybe something needs to be moved around.
  9. it probably redirects commands pointing to mv-style animations to their MZ alternatives, and that clashes with the new feature of handling mv animations by mz directly.

    if that is the case you might have to wait for a patch for FOSSIL.
  10. yeah going to leave a comment on the FOSSIL thread letting them know if they don't already now
  11. I tested VisuStella plugins and Fossil, nothing else. The error occurs.
    We could also put an ask in to VisuStella thread to ask for an option to not play an animation on the class change. The one thing missing, however a workaround is this
    put this on all classes
    <Class Change Animation: 0>

    You don't get an animation to play but it doesn't error out.
  12. Roninator2 said:
    I tested VisuStella plugins and Fossil, nothing else. The error occurs.
    We could also put an ask in to VisuStella thread to ask for an option to not play an animation on the class change. The one thing missing, however a workaround is this
    put this on all classes
    <Class Change Animation: 0>

    You don't get an animation to play but it doesn't error out.
    i don't care for the animation so that works for me XD