Visual Equipment!

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Started by Rexal 111 posts Page 6 of 6 View original ↗
  1. bohutang said:
    Does anyone know how to disable the character and face functions on the map, I just want to use the features in combat
    I know this post is 2 years old, but I commented out those sections because it was super buggy on the field and it works fine. So just comment out:
    Rexal.ImageManager.loadCharacterPart (in ImageManager)
    Rexal.ImageManager.loadFacePart (in Image Manager)
    Sprite_Character
    Sprite_Part
    Window_Base
    Sprite_WindowPart
    However for whatever reason now the face doesn't load initially. After opening/closing the menu one time it's fine. But that first time there's no face.

    I've tried preloading the face image, but that doesn't seem to fix it.

    EDIT: Disregard, I just fixed the image loading. I added a filler variable in Visual Equipment's "Various Functions" section that's just:
    var nameItWhatever = ImageManager.loadBitmap('img/faces/','x' , 0, false);
    With x being the face file for your character.
  2. is it possible to disable to face image ??
  3. VirgilArts said:
    is it possible to disable to face image ??
    I don't know if it's possible to turn it off and back on at will, but what I did to get around using it was in img/parts/face I made a blank sprite for every piece of body equipment I didn't want to show up on the face. The plugin still looks for it and tries to draw it, but as long as the image is blank it doesn't matter. You can use the default MV face system as-is if you want this way.

    This plugin has some interesting quirks as well that make it far more useful than it appears. There's a "bug" that draws layers on all images with the same name, so this works wonderfully for any game in which you transfer members in and out of your party - as long as the event and the actor have the same base image, they'll look exactly the same, so all the equipment the actor has equipped will show up on both the actor and the NPC. It's awesome. Heck, you could even hack a mirror into your game this way if you wanted.
  4. Apologies for bringing this thread back from the dead, but I believe I have found a solution for the problem that several users had, of damage pop-ups supposedly not occurring; they actually do pop-up, just in the upper lefthand corner of the screen, where most people wouldn't think to look.

    I honestly only discovered this by accident while playing around with SRD's damage pop-up plugin.

    So, after some digging around, I found out that Rexal's Visual Equipment plugin is not the culprit for this issue. Apparently, Yanfly's Battle Engine Core is. After turning it off, the damage pop-ups worked fine, if a bit offset to one side.

    Yet knowing how integral and useful Yanfly's plugin is to most user's projects (as well as my own), I did a bit of fiddling around with the plugin, and through trial and error found a solution.

    Now... full disclosure after this long-winded discourse: I am not a plugin creator, nor a programmer of any stripe. I am just a guy who tinkers with things, (usually) breaks them, and sometimes - such as in this case - actually gets them working correctly. So if my proposed 'fix' causes problems down the road, you were forewarned. On to the solution:

    • Find your YEP_BattleEngineCore.js plugin and open it with a program suitable to editing .js files; I'm partial to Notepad++ myself.
    • Now scroll down, down, down to lines 2925~2939, highlight them, right-click and select 'Block Comment' (in Notepad++ that is). You could probably just delete them, but commenting things out seems to be the safer route, just in case.

    And that's all there is to it. I ran a few test battles, and everything seemed to be working fine, so - again - I can't make any promises if this will cause future problems. Hopefully this helps some of my fellow users get some more usage and enjoyment out of this otherwise awesome plugin. :rhappy:
  5. is this still getting support....
  6. Nightshade said:
    is this still getting support....
    The original poster hasn't been here since 2017 so I'd put smart money on no.
  7. thats not good cause this is only plug in i know of that would be easy to set up.... the one i do want costs 40$ D :
  8. Nightshade said:
    thats not good cause this is only plug in i know of that would be easy to set up.... the one i do want costs 40$ D :
    check the japanese community or forums
  9. xabileug said:
    check the japanese community or forums
    never been to one of those before. got any advice which one would be good
  10. Jupiter penguin mpp visual equip
  11. xabileug said:
    Jupiter penguin mpp visual equip
    thank you