Viewing levels without going through events

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Started by JWolf82 4 posts View original ↗
  1. In my game I use a "prologue" which is a map with a bunch of automated events that give story info and such. However, the user doesn't get control of the player until after the "cut scene". I don't want to have to sit through it every time I go to test. Is there a way to load directly to a specific map?

    See attached.
  2. Simplest solution is to not place the player's starting location on the prologue map when testing.
  3. a lot of developers create a "developer item" that calls a common event with show choice for what to change (like adding healing items, teleporting to a map or so on), then set the start position to a developer map where the party gets that item automatically and has transfers to whatever on that map.

    and before finishing playtesting, you delete both item and map and set the player to the correct start directly.
  4. Great! Both of those answer my question. Thank you!