I'm using Victor's Pixel Movement Script, mainly because it's the basis for some of his other scripts. However it causes issues with some of my events. For example, when I have a pressure activated switch, I need to line up perfectly on top of it in order to activate it. Is there a way to make the detection less strict? Here is the conditional branch I use:
$game_player.x == $game_map.events[@event_id].x and $game_player.y == $game_map.events[@event_id].yAs a parallel process. I can't just make the trigger player touch because I also have other conditional branches depending on other events touching the switch (like a block being pushed over it). They all work fine, it's just the player touch that is the problem. Thanks!
Victor's Pixel Movement and Map Coordinates
● ARCHIVED · READ-ONLY
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Please always link to the script you're having problems with - we can't go searching the internet for every obscure script.
Did you place the correct notetags/comments on your events? If I remember correctly, Victor adresses the collision and trigger problem by giving different event options through tags. Usually all configuration instructions are at the beginning of the scripts. -
$game_player.x.round == $game_map.events[@event_id].x and $game_player.y.round == $game_map.events[@event_id].yTry to round the players values.
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Same problem (more or less), same fix. I wish I had the know-how to work out how to implement that command myself. As before, it solved my problem. Danke :D