Not sure if this is in the correct category. Everyone loves victors but few have the hang of making cool custom skill sequences in the script. I have a few i have made by altering others i found. I thought it would be very helpful if we all shared our custom action sequences. I will post some of mine when i get home. My games not commercial so i dont mine anyone else using the skills. Post yours here if u dont mind other people using them in non commercial games.
victors animated battlers custom sequences
● ARCHIVED · READ-ONLY
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http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/
Spoiler#Ganon Skill - flash step -
<action: Spear Dive, reset>
wait: animation;
pose: self, sufix _3, row 1, frame 3, wait 3;
direction: targets;
icon: weapon 1, angle 220, x +20, y +5;
wait: 60;
anim: id 81;
wait: 140;
anim: id 10;
pose: self, sufix _3, row 1, frame 2, wait 3;
move: self, move to, x -20, y +250, speed 30;
wait: 40;
icon: weapon 1, angle 130, x +5, y +5 z +1;
wait: 160;
pose: self, sufix _1, row 3, all frames, wait 3, loop;
move: self, move to, x -0, y -150, speed 15;
wait: 20;
anim: id 10;
move: self, move to, x -0, y +30, speed 15;
wait: 20;
anim: id 10;
anim: targets, effect;
effect: self, targets, 100%;
wait: 20;
move: retreat;
direction: targets;
wait: 10;
</action>
Spoiler<action: HaraKiri, reset>
wait: animation;
pose: self, sufix _1, row 1, all frames, return, wait 3;
direction: targets;
wait: 60;
pose: self, sufix _3, row 1, frame 2, wait 3;
icon: weapon 1, angle 330, x +0, y -10;
anim: id 131;
wait: 60;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 132;
anim: targets, effect;
effect: 100%;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 132;
anim: targets, effect;
effect: 100%;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 132;
anim: targets, effect;
effect: 100%;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 132;
anim: targets, effect;
effect: 100%;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 132;
anim: targets, effect;
effect: 100%;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 132;
anim: targets, effect;
effect: 100%;
pose: self, sufix _3, row 1, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _1, row 1, all frames, return, wait 3;
move: retreat;
direction: targets;
wait: 10;
</action>
# Super Strike
<action: superstrike, reset>
wait: animation;
pose: self, row 1, frame 2;
direction: targets;
icon: weapon, angle 90, x -12, y +16;
wait: 15;
anim: id 81;
wait: 120;
pose: self, row 2, all frames, wait 3;
move: self, move to, x -0, y +0, speed 15;
wait: targets, movement;
pose: self, row 2, all frames, wait 4;
wait: 4;
icon: weapon, angle -90, x +12, y -16;
icon: weapon, angle -45, x +6, y -16;
icon: weapon, angle 0, x -6;
anim: targets, weapon;
icon: weapon, angle 45, x -10, y +8;
wait: 8;
pose: self, row 2, frame 3;
anim: targets, effect;
wait: 40;
effect: self, targets, 100%;
move: retreat;
direction: targets;
</action>
# Super Strike2 (bodyslam)
<action: superstrike2, reset>
pose: self, row skill, all frames, wait 4;
wait: 9;
anim: targets, effect;
effect: self, targets, 100%;
jump: targets, height 16;
jump: height 16;
wait: 12;
freeze: targets, duration 30, wait;
freeze: duration 50, wait;
pose: self, row attack, all frames, wait 4;
wait: 10;
effect: self, targets, 100%;
jump: targets, speed 20;
wait: 15;
effect: self, targets, 10%;
wait: 10;
sound: name 'Earth1';
wait: 40;
pose: self, row escape, all frames, wait 4;
</action>
<action: firestrike, reset>
wait: animation;
pose: self, row 1, frame 2;
direction: targets;
icon: weapon, angle 90, x -12, y +16;
wait: 15;
anim: id 109;
wait: 40;
anim: id 110;
wait: 120;
pose: self, row 2, all frames, wait 3;
move: self, move to, x -0, y +0, speed 15;
wait: targets, movement;
pose: self, row 2, all frames, wait 4;
wait: 4;
wait: animation;
pose: self, sufix _1, row 1, all frames, return, wait 3;
direction: targets;
wait: 60;
pose: self, sufix _3, row 1, frame 2, wait 3;
icon: weapon 1, angle 330, x +0, y -10;
anim: id 83;
wait: 60;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 83;
anim: targets, effect;
effect: self, targets, 100%;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 83;
anim: targets, effect;
effect: self, targets, 100%;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 83;
anim: targets, effect;
effect: self, targets, 100%;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 83;
anim: targets, effect;
effect: self, targets, 100%;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 83;
anim: targets, effect;
effect: self, targets, 100%;
pose: self, sufix _3, row 2, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _3, row 2, frame 3, wait 3;
icon: weapon 1, angle 330, x -5, y -10;
anim: id 83;
anim: targets, effect;
effect: self, targets, 100%;
pose: self, sufix _3, row 1, frame 2, wait 3;
icon: weapon 1, angle 25, x -12, y -0;
pose: self, sufix _1, row 1, all frames, return, wait 3;
move: retreat;
direction: targets;
wait: 10;
</action>
# Super Strike3
<action: superstrike3, reset>
wait: animation;
pose: self, row 1, frame 2;
direction: targets;
icon: weapon, angle 90, x -12, y +16;
wait: 15;
anim: id 81;
tone: red +200, blue +200, green +200, high priority, duration 20;
wait: 120;
pose: self, row 2, all frames, wait 3;
move: self, move to, x -0, y +0, speed 15;
wait: targets, movement;
pose: self, row 2, all frames, wait 4;
wait: 4;
icon: weapon, angle -90, x +12, y -16;
icon: weapon, angle -45, x +6, y -16;
icon: weapon, angle 0, x -6;
anim: targets, weapon;
icon: weapon, angle 45, x -10, y +8;
anim: id 115;
wait: 8;
pose: self, row 2, frame 3;
anim: targets, effect;
wait: 40;
effect: self, targets, 100%;
tone: clear, high priority, duration 20;
move: retreat;
direction: targets;
</action> -
can you post the link of the script and also put your chain sequence in a code tag and also in a spoiler...?
I sadly avoid victor animated battler because is script is really hard to use in my own opinion I prefer Journey system but this is my opinion -
its actually easier without the spoilers, u could just copy and paste all of them at once onto the script but i changed it. also i dont know why people who use victor script would need a link to it. this is for people who already have and know how to make it work.