Victor Sant Animated Battle Help

● ARCHIVED · READ-ONLY
Started by EchoingClock 5 posts View original ↗
  1. Hello. I am working with Victor Sant's Animated Battle and for whatever reason i cannot cause the script to use any graphic that is not its own character sprite. I am sure i did something wrong in setting it up but i can't find what is making this happen. 

    edit: here are the scripts 

    http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/

    http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/actors-battlers/

    This is how i set up Victor's Script


    I am using this character

     

    and i want to use this file, the "Dave 2" file

    edit: I have also tried "Dave_2"



    But instead the battles are loading like this 



    It possible that i am misunderstanding how the script is supposed to be setup, but i am unsure. Is there something that I did wrong in setting up the scripts or files, or is there some other reason why the file in the battlers folder is not being referenced? 
  2. Please link to the script you're using, we can't help you otherwise.


    However, just as a first guess: Most probably the script can't recognize the filename because you places a space inside it, and space is usually a divider for notetags. Please change all references to that to a filename that doesn't contain spaces.


    Dave_2 is OK, Dave 2 is NOT.
  3. Andar said:
    Please link to the script you're using, we can't help you otherwise.

    However, just as a first guess: Most probably the script can't recognize the filename because you places a space inside it, and space is usually a divider for notetags. Please change all references to that to a filename that doesn't contain spaces.

    Dave_2 is OK, Dave 2 is NOT.
    I made an edit to the original post linking the scripts.

    also it isnt the filename as i have attempted changing the filename, with no response.
  4. What you have to do here is name it like... Dave2[anim]

    That and you must make sure that under line VE_SPRITE_SETTINGS = { which should be line 402

    Once there go to the last sample listed and enter a new line... this

    MAKE SURE THE NAME MATCHES FILE NAME. You NEVER have to add [anim] to sprite settings found here only to file name in battlers folder

    Insert this line
     

     'Dave2' => {frames: 8, rows: 8, mirror: true, mode: :sprite,
                action: :default, idle: 1, guard: 3, evade: 1, item:      1, danger: 1,
                hurt: 2, victory: 10, intro: 10, attack: 7},

    Those settings should be self explanatory, this is the way that I find works when using custom battlers.

    Frames: Across

    Rows: Up and Down
  5. CorneredCosmos said:
     Dave2[anim]

     'Dave2' => {frames: 8, rows: 8, mirror: true, mode: :sprite,

                action: :default, idle: 1, guard: 3, evade: 1, item:      1, danger: 1,

                hurt: 2, victory: 10, intro: 10, attack: 7},
    I made these changes and now it works thanks!! :D