Victor Engine - States Graphic Bug

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Started by nadiya2000 7 posts View original ↗
  1. That is not a bug, it is default behaviour: The death state automatically removes all other states, no exception.


    To change that, you need a script to make some states persistent, so that they are not removed on death. There are some scripts for this on the master script list - I think Tsukihime wrote one of them if I remember correctly.
  2. Andar said:
    That is not a bug, it is default behaviour: The death state automatically removes all other states, no exception.

    To change that, you need a script to make some states persistent, so that they are not removed on death. There are some scripts for this on the master script list - I think Tsukihime wrote one of them if I remember correctly.
    I guess you are right, How do death states remove all states except transform states. Do you have any ideas?
  3. as I said above - search for the persistent states script by tsukihime and use that to set selected states to be kept even during the death state - that is easier than modifying the transformation state script.
  4. Andar said:
    as I said above - search for the persistent states script by tsukihime and use that to set selected states to be kept even during the death state - that is easier than modifying the transformation state script.
    I have added <permastate> to transformation states, But It's still not working.
  5. Then link to the script you're using and tell us if the regular methods of solving incompatibilities (changing the order of the scripts for example) change anything for you.
  6. Andar said:
    Then link to the script you're using and tell us if the regular methods of solving incompatibilities (changing the order of the scripts for example) change anything for you.
    Script i am using in order: (The First 7 script made by Victor Engine)

    Basic Modules

    Animated Battles

    Actors Battlers

    Coop Skills

    Skip Battle Logs

    State Graphics

    Damage Popup

    Game Over Commands (Made by SoulPour777)

    Enemy HP Bars (By Ventwig)

    Ring Menu (by Syvkal)

    Permanent States (By Hime) http://himeworks.wordpress.com/2013/03/10/permanent-states/