Victor Engine Script Bug

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Started by nadiya2000 14 posts View original ↗
  1. When My hero revive another defeated hero while using "Victor Engine - Animated Battle"

    I got a error. How do i fix this?

    bandicam_2014_10_06_21_48_49_368.png
  2. can't see picture.


    Please post a link to the script as well.
  3. Shaz said:
    can't see picture.

    Please post a link to the script as well.
    #-------------------------------------------------------------------------- # * Alias method: revive #-------------------------------------------------------------------------- alias :revive_ve_animated_battle :revive def revive call_pose:)revive, :clear) #This need to fix this. revive_ve_animated_battle endMy hero revive one of defeated hero then i got a error with this script.

    Here is the link: http://forums.rpgmakerweb.com/index.php?/topic/426-ve-animated-battle/
  4. Still can't see the picture. What is the error?
  5. I thought this bug appeared because it's incompatible with Luna, good to know it wasn't the source.

    Here you go shaz:

    bOonsy0.png
  6. @OP: was the actor dead before the party entered the battle or was he killed in the battle that gave you the error?
  7. this error occurs if you use any items on actors outside battle.
  8. Didn't someone else have this same bug just very recently? I don't have time at the moment to go back through the threads, but a quick search might reveal the solution. If it's still open this afternoon I'll take a look when I get home from work.
  9. I said In Battle, When My hero revive another defeated hero while using "Victor Engine - Animated Battle". I got a error. Do you have any solutions?
  10. nadiya2000 said:
    I said In Battle, When My hero revive another defeated hero while using "Victor Engine - Animated Battle". I got a error. Do you have any solutions?
    We need more information from you before we can help, because basically we're just guessing your error based on problems others had.
    More specifically, the defeated hero to be revived, was he


    1) dead before the battle or killed in this specific battle


    2) a battle member or a member of the reserve (reserve = actors not active/displayed in combat, usually party members #5 and above)
  11. Andar said:
    We need more information from you before we can help, because basically we're just guessing your error based on problems others had.

    More specifically, the defeated hero to be revived, was he

    1) dead before the battle or killed in this specific battle

    2) a battle member or a member of the reserve (reserve = actors not active/displayed in combat, usually party members #5 and above)
    Maybe We can tell Victor to fix the bug. Okay? I am currently making RPG game with more than 4 party members in party.
  12. why do you refuse to answer the questions?


    It might be a small problem and the answers would tell us in which part of the script the problem is - for example if the actor was dead before, then the pose was not initialized at battlestart, but if he was killed in that battle, then the death-function removed the pose from that actor - and if the actor is part of the reserve, then the skill operation needs to be changed because reserve members don't have poses.


    And even if Victor has time to fix the bug, he will need the same answers to even find the bug - because if it was an obvious bug, it would have been fixed long ago.


    So please, answer the questions on which actor you tried to revive in order to reproduce the error.
  13. How are you adding the extra party members? When you say "more than 4" do you mean more than 4 participate in battles? Are you using a script to do this? Where in the party lineup is the actor who's been killed who you're trying to revive? Are they one of the first 4 in the formation, or later?
  14. Andar said:
    why do you refuse to answer the questions?

    It might be a small problem and the answers would tell us in which part of the script the problem is - for example if the actor was dead before, then the pose was not initialized at battlestart, but if he was killed in that battle, then the death-function removed the pose from that actor - and if the actor is part of the reserve, then the skill operation needs to be changed because reserve members don't have poses.

    And even if Victor has time to fix the bug, he will need the same answers to even find the bug - because if it was an obvious bug, it would have been fixed long ago.

    So please, answer the questions on which actor you tried to revive in order to reproduce the error.
    I don't know how to fix this.

    Shaz said:
    How are you adding the extra party members? When you say "more than 4" do you mean more than 4 participate in battles? Are you using a script to do this? Where in the party lineup is the actor who's been killed who you're trying to revive? Are they one of the first 4 in the formation, or later?
    1. I'll answer this later

    2. Yeah.

    3.No need this in VX Ace, It's simple.

    Code: (Game_Party)

    #-------------------------------------------------------------------------- # * Get Maximum Number of Battle Members #-------------------------------------------------------------------------- def max_battle_members return 4 end Just Replace 4 with numbers of maximum party members you want.

    4. I'll answer this later

    5. I don't know