Victor Engine animated battle problem

● ARCHIVED · READ-ONLY
Started by Dawn of Dark 7 posts View original ↗
  1. Hey, guys.

    I have been trying to implement Victor's Engine for my game.

    Here's the link to his blog: http://victorscripts.wordpress.com/rpg-maker-vx-ace/

    What I have been trying to use specifically are the Animated Battle and Actors Battlers.

    I followed his User's Manual and got them to work so far. However, when I tried to used the bow animated attack, which he shows in the manual, the animation works fine but it doesn't deal any damage. All of the other things, like gun and spear, still do, only the bow one got problem.

    I was wondering if anyone could help me out. I kept the script pretty default, only that I used charset for the VE_DEFAULT_SPIRTE.
  2. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


    Thanks for adding your script links. Makes things a whole lot easier.


    Sounds like you just don't have the damage formula set up correctly. Can you give us a screenshot of the database where your bow attack is set up?
  3. Well, I actually think the problem lies within the script itself rather than anything in the database. If I don't use the bow animation for the bow attacks, it will still apply the damage normally. It also works for the gun animation attacks which I attached below and other attacks with other weapons.

    There was also someone having the same problem posting on Victor's blog which Victor replied as it will be fixed later, but since it still has problems, I guess he haven't. I followed the instructions for the bow animations he mentions in the blog.

    I included the screenshot you asked for anyway.

    Untitled3.png

    Untitled4.png

    Untitled6.png

    Untitled5.png
  4. Are they all against the same enemy? You haven't done anything like removed the default features from any enemies, have you?
  5. Yeah, I tried those on the slimes, which I haven't done anything to them gameplay-wise, other than changing their graphics to match the Actors Battlers script.
     
    EDIT: I remember these lines in the Animated Battle script:

    Additional Instructions:From version 1.21 and later the "effect:" and "throw:" values have beenchanged. Now you must refer two targets values.For the "effect" value, the first is the user of the action, the second thetargets.For the "throw:" value, the first is the target of the throw, the secondbattler throwing.Actions sequences made before this update might need to be adjusted to thesenew settings if not working properly. So if a custom action made beforethis update shows problems, update those actions before asking for help.So now I guess what I need help with is setting up the "throw:" value in the script or something. It should be clear what is needed to be done to other advanced script users, but I'm afraid I'm not familiar with scripting.
  6. I'm not sure that's saying you need to set up the throw value in the script. It looks to me like it's referring to notes on the weapon or skill, which you don't seem to have set up.
  7. Yeah well, I won't be having as much time as I would like to work on this thing the next week due to my exams, but I will try to make time to attend to this problem.

    In the meantime, I have included a simulation of my problem in this post. Can you see to it for me?

    Also, in this comment in his own blog, Victor answered someone who had the same problem as me. This part here in the manual also points to the problem too.