Very slow TEXT rendering

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Started by mauro16b 7 posts View original ↗
  1. Hi all! I'm developing a game and I've encountered a very strange issue: I got a powerful pc, but if I write many text in order to display all of it on the screen at the same time (currently using MV Timed Message Popups plugin), the rendering time of the text is particulary slow. After about 2 seconds all the text is visible on the screen, but 2 seconds is good if using a Commodore or Msx, nowadays is unaccettable.

    So, I've tried to hide the text, with pictures, layers or other tricks, but seems impossible to hide the text from the screen. Do you know any workaround for this strange issue? Why is impossible to cover text with a picture or other in RPG Maker?

    Thanks a lot and good work to everyone.
  2. I am unsure why you're asking this by using a poll. I'm mentioning this because sometimes new Members think that polls are obligatory, due to their prominence in the 'Create a thread' screen, but they are not. Having people vote "Dunno", for example, doesn't help you get the advice you need. Also, your problem cannot be solved by the number of people voting for one option over another.
  3. mauro16b said:
    Why is impossible to cover text with a picture or other in RPG Maker?
    Because sometimes you want to display pictures as a background and have text show over the top. I imagine this is much more common than wanting to hide text with a picture.

    mauro16b said:
    currently using MV Timed Message Popups plugin), the rendering time of the text is particulary slow
    Any chance it's the plugin that's doing it? How fast does it render if you don't use the plugin? Isn't there an escape code you can use in the text box to make it all display at once rather than one character at a time?

    Gotta +1 to everything Kes said. No need for a poll, and you left out possibly the main culprit - "something I did wrong"
  4. Thanks to all, I've just deleted the poll... it wasn't necessary. Anyway, for example I want to show some text to coords x:50 y:100 and another text x:100 y:200 and many other text at the same time... is possible to do that, for example, with Message Core, or I just need another plugin? Thanks guys, I really appreciate any advice. At soon a demo of the game will be available so you will see this issue (and of course the game).
    This is my first thread, so I'm grateful for all your advices and for your patience ;) Sorry if my english isn't correct, I'm doing my best :))) thanks
  5. we don't need a demo for bughunting, it is usually better to give screenshots of the event(s) that cause or contain the problem.
    Then we can see how you made those messages, and that is what is important. Because there are a lot of different ways how a message could have been slowed, and seeing the command and how the event works and is triggered is the best start for bughunting.
  6. all the text is rendered character by character.
    there are special tags you can add to any text to make it appear instantaneously, you don't need to "boost" the process of *rendering text character by character* to make it go faster.
    doing that will only put more cycles into refreshing what's already rendered, wasting *more* time.
  7. Unrelated note: For some reason the entire first post seems to have explicitly black colour text. For us using dark theme it's hard to read though. Could you please edit it to No colour?