Very simple gardening system

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Started by Casia 7 posts View original ↗
  1. I have been looking for a simple gardening script, but I only keep finding either really complicated ones or otherwise unsuitable scripts. What I'm looking for is the most basic gardening script you can imagine, with seeds and harvest and places to plant them.

    In an ideal case, the player could go to a spot on the map with an event that has a Comment: Gardening or something like that in it. By pressing enter on this spot, you could select from seeds that you have (seeds would be marked in the item notebox as one) and then you could plant it there. The seed would grow for a predefined amount of time and become a plant or whatever it's supposed to.

    So basically all I need is a way to plant seeds in a simple manner so that the plant keeps growing even while you're out the game map. This won't work with events, because in that case you need to have all seed types and plant types taken into account in the event itself.

    I hope this wasn't too confusing.
  2. Why do you want a script for this? Have you tried to do it with events? I believe there are a number of tutorials/demos out there that will show you how to set up a simple evented gardening system.
  3. I did look at such tutorials, but the problem was that the amount of seeds is limited. You basically need to make several pages for every single seed you have in an event, and I intend to use a lot of different seeds. Also, with events, you can only have a specific amount of gardening spots, because you need variables for every single seed event.
  4. You could see if PK8's Self Data Suite would help there - lets you have variables that are local to the event, so you could use the same (self) variable, copy and paste the event over and over, and not have to set one up for every single event.
  5. Where can I find this?