I understand, yeah. Thanks for the clarification.
I'll just rethink and adapt my ideas around what is available but just to elaborate what I was trying to do, I started out by creating offensive items for my thief character to throw in battle to mix things up and get past certain encounters i'd created where physical attacks wouldn't be as effective in the scenario. Then later I thought seeing as the character is a thief and that's somewhat associated with the chemist class, it would make sense to be able to have them combine ingredients that can be stolen in battle to create these bombs and other offensive items that can be thrown to exploit the weaknesses of certain enemy types.
So I was searching for something that would let me combine items while in battle and this was the closest thing, other item combination plugins only work out of battle. But of course like you rightly pointed out by the time the item is created it's already dispensed anyway with this plugin which would make combining into an item pointless. The only problem is that if I was still gonna have say the "bombs" represented as physical items outside of battle that can alternately be picked up or purchased and not just combined into a skill action, sure I could use another plugin for that but it also would mean creating two separate identical database entries for the Item and Skill versions (and you can't copy/paste between those windows in spite of their similarities). That's the only "issue" really that made me hope it could combine into an item, but I understand completely why you didn't include that as it wouldn't make sense and this was built for something different entirely.