VE - Diagonal Movement

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Started by Victor Sant 41 posts Page 2 of 3 View original ↗
  1. Is it possible to use this plugin to force only/default to diagonal movement, such as in Megaman Battle Network? Instead of single arrows being mapped to regular directions, they would be mapped to diagonal movements. The default 4 movements would optionally be disabled, or only usable through two keypresses at once. 
  2. Obsidian said:
    Is it possible to use this plugin to force only/default to diagonal movement, such as in Megaman Battle Network? Instead of single arrows being mapped to regular directions, they would be mapped to diagonal movements. The default 4 movements would optionally be disabled, or only usable through two keypresses at once. 

    With the plugin as it is, no. You would need to edit some part to acheive this.
  3. When i use player chase event from Yanfly and Victor's diagonal movement plugin, when an event start chasin me and it detect i'm not in the same x line or y line than him, the event stop and the graphic of that event do not show itself corectly (head below, foot above) like it was trying to get a diagonal image. I checked in the Diagonal plugin config and the diagonal event is false. I'll tell the same thing to Yanfly. I know it's feel like a compatibility issue but maybe not. I'm not asking anything here, i just say it. 
  4. @solaris1111


    What Yanfly plugin are you talking about? Point the exact plugin that is causing the issue might help to find a solution.
  5. solaris1111 said:
    When i use player chase event from Yanfly and Victor's diagonal movement plugin, when an event start chasin me and it detect i'm not in the same x line or y line than him, the event stop and the graphic of that event do not show itself corectly (head below, foot above) like it was trying to get a diagonal image. I checked in the Diagonal plugin config and the diagonal event is false. I'll tell the same thing to Yanfly. I know it's feel like a compatibility issue but maybe not. I'm not asking anything here, i just say it. 

    I believe I've heard about a similar issue with Yanfly Event Chase and Yanfly Event Chase Stealth plugins and diagonal scripts!


    Is it the same/similar to the issue mentioned in the post below?




    @Victor Sant You ninja'd me!  :ninja:  Lol


    Anyway, I believe he is talking about the Yanfly Event Chase Player and Yanfly Event Chase Stealth plugins!
  6. Victor Sant said:
    @solaris1111


    What Yanfly plugin are you talking about? Point the exact plugin that is causing the issue might help to find a solution.

    I say it right at the beginning of my message, event chase player. I want to add something, i discovered that there was no compatibility issue before the last update of YEP-Event Chase Player. I sent a message to Yanfly about it. But hey, compatibilty issue is something complicated so don't feel like you should do something about it. But maybe it's not compatibilty issue so i mentionned it. 
  7. Oh, i didn't even knew about such plugin, people should start linking the plugins when reporting compatibility issues, it's not like I know every single plugin other people releases.  :unsure:
  8. I found in one of my early demo the 1.00 version of YEP_EventChasePlayer and both plugin work in harmony. That solve my problem. (i developped a lot with the eventchaseplayer and also i could not accept to throw away VE-diagonalmovement :p)
  9. solaris1111 said:
    I found in one of my early demo the 1.00 version of YEP_EventChasePlayer and both plugin work in harmony. That solve my problem. (i developped a lot with the eventchaseplayer and also i could not accept to throw away VE-diagonalmovement :p)

    If you can, send me both versions of the plugins, I might take a look on them to see what changed that caused the incompatibility.
  10. Victor Sant said:
    If you can, send me both versions of the plugins, I might take a look on them to see what changed that caused the incompatibility.

    The first version can be downloaded on my onedrive here https://onedrive.live.com/redir?resid=621575A879FB0EFC!14601&authkey=!ANIAo9oaX0ihzt8&ithint=file%2cjs


    The last on Yanfly website here : https://www.dropbox.com/s/dd882rq5dukv3ip/YEP_EventChasePlayer.js?dl=0


    Hope it can help in the dev of your plugin because i know you don't have a lot of time, i read your website ;)
  11. If i move only diagonal, all the events begin to wobble (shake).


    I have RPGMV Version 1.3.4
  12. I know now the problem.
    If i make by the settings Diagonal Adjust change to false, then i have no problems.
    If i change by Diagonal Adjust from false to true, then i have a problem.
    If i move with the actor up,down,left,right (if Diagonal Adjust is true) - no problems.
    Only i move diagonal with the actor (if Diagonal Adjust is true), all the events begin to wobble (shake).

    please help
  13. I'd love to use this plug in, but there's hardly any MV style character sets available with the 8 direction design as required in the script. How am I supposed to use that charset design when I can't find any? I'm not an artist so there's no way I can make my own.
  14. AlexFitz said:
    How am I supposed to use that charset design when I can't find any? I'm not an artist so there's no way I can make my own.
    I think you're asking at the wrong place. I do codes, not graphics, if you need graphics you should ask at the resources sections.
  15. Hi there! I am using MOGs Char Poses and Chrono engine which has diagonal movement, but I've been trying to find a plugin that allows events to move diagonally. Since this plugin isn't compatible with Moghunters, I was wondering if it were possible to have a version of this plugin that had only events move diagonally, and nothing else? If not, no worries!
  16. Hello,

    It appears that the event comment <block diagonal> doesn't work anymore. I turned off all plugins except VE Basic Module and VE Diagonal Movement, put <block diagonal> in a comment on the active page of the event, and it still moves diagonally. The plugin commands work, though.
  17. Does the plugin still work? Is it compatible with YEP Move Route Core's "MOVE TO: PLAYER" command? It didn't do anything for me. I wanted enemies to chase the player using the diagonal movement.
    Are there any alternatives to this plugin?
  18. Hi, im having a question as well.

    is there a way to decide when to face corners with diagonal graphics? im trying with a kinda of isometric tiles but everytime i get in front of a diagonal wall the character faces either horizontal or vertical instead of up-left, up right, down-left etc

    Edit: looool I've figured out, you have to turn off "Diagonal Fix"
  19. Platsch said:
    I know now the problem.
    If i make by the settings Diagonal Adjust change to false, then i have no problems.
    If i change by Diagonal Adjust from false to true, then i have a problem.
    If i move with the actor up,down,left,right (if Diagonal Adjust is true) - no problems.
    Only i move diagonal with the actor (if Diagonal Adjust is true), all the events begin to wobble (shake).

    please help

    I'm wondering if this is normal. I'm having the same issue, and while turning off the Diagonal Adjust function is an option, it would be nice to have proper diagonal speed and NPCs that don't shiver when you walk.

    On another note, anyone know if it's possible to stop the player from getting "hung" on a wall if they're walking diagonal alongside it? It isn't the end of the world if there's now way to avoid it, but the smoother and more enjoyable the movement in a game is, the better.
  20. I keep getting a Image not found error even when I have named my image "%ActorBase" and exists in the characters folder. Is there something I'm missing?

    Code:
        PixiJS 4.5.4 - ✰ WebGL ✰      http://www.pixijs.com/    ♥♥♥
    
    %ActorBase.png Failed to load resource: net::ERR_FILE_NOT_FOUND

    Spoiler
    errorimagenotfound.PNG