VE - Counter Options

● ARCHIVED · READ-ONLY
Started by Victor Sant 5 posts View original ↗
  1. Hello.

    I have trouble with this script. Actually i don't seems to manage to make it work.

    I put the tog into the enemy box, added the skill in both the skill list and the add skill parameter.

    I also used the simpler one just to make sure it works fine and finally put the conterattack parameter to 100%

    since the instructions say the script only replace the counter, not trigger it.

    But it just don't work, the enemy do only a normal counterattack.

    I don't get any error message, the counter option just doesn't seems to get active.

    Here is a pic hoping it'll be clearer.

    http://www.servimg.com/image_preview.php?i=7&u=13109055'>counte10.jpg

    What am i doing bad? I made sure to install the "Victor Engine - Basic Module".

    Is there an incompatibility with another script? (i also use many Yanfly scripts)
  2. What am i doing bad?
    Not reading the instructions.

    #------------------------------------------------------------------------------

    # Additional instructions:

    #

    #  The action will be used as counter attack only if the battler has learned

    #  the skill or have enough items, for enemies, the skill must be available on

    #  their action list or must be added with the Trait "Add Skill", use the Add

    #  Skill Trait if you want the enemy to use the action only as a counter.
  3. But i did : The skill ID 007 is Double Attack.

    I put it in both action patterns and features (add skill) just to be sure.

    For security i also added the "Warfare" Skill type to wich double attack belong.

    (You can see it in both boxes into the picture above)

    Or should i put it only in one of the two?

    I tried with three tags :

     - <skill counter: 007>                                   (the skill ID)

     - <skill counter: Double Attack>                   (the skill name)

     - <skill counter: 007:Double Attack>            (the two at once)

     Each time the dummy use it for the normal attack, but the counter attack is always a simple attack.

    I'm sorry I know I must really seem like a clueless blue but i made a dozen of tries with different settings (with or without the CNT+100% ; With another skill, with the counter tag as the first line..etc....)
  4. There's something I'm not following here either. I have a clean project with the appropriate scripts to get this working, and none of the notetags seem to function. I'd appreciate an example of how to set up the tags because I'm running into the same issue that the above poster is having. Not even with just notetags for enemies, but actors as well. They have no effect.