VE - Cooperation Skills

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Started by Victor Sant 12 posts View original ↗

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    This script is an add-on for the ‘Victor Engine – Animated Battle’ script. It allows to implement “Cooperation Skill”, skills that can be used by more than one battler at the same time.

    Download:
    Victor Engine - Cooperation Skills

    Credits:
    Author: Victor Sant
  2. Very nice add on. double thumbs up!
  3. Just when I thought you couldn't make this script any cooler! I have had this feature in mind since I started working with your engine, and now It's here.. wow.

    Is it possible to combine two older skills that you have made, or do you need to setup a whole new skill to be able to have 2 or more actors take part in the action?
  4. Depends on how the setup of the old skill is done.

    This script introduce a new target value "cooperation *"

    If you're using the "actor x" target setting, you can use "cooperation X" instead. This is useful if you want to use the same sequence for different actions.

    Also take a look at the script changelog, some old values have been changed and you will need to fix them for your custom actions.
  5. I remember a game called Chrono Trigger that had Dual Tech and Triple Tech. Dual Tech was two actor joining together to do one move and triple tech was three. Any way you could either make a new script that does this or make this one do that?
  6. DarthVollis said:
    I remember a game called Chrono Trigger that had Dual Tech and Triple Tech. Dual Tech was two actor joining together to do one move and triple tech was three. Any way you could either make a new script that does this or make this one do that?
    It's pretty much what it does :D
  7. So everyone in the party can combo  0_0
  8. WOW!! This is beyond amazing!! Chrono Trigger Dreams are a reality!

    Does it require a core script or anything (haven't clicked the link yet) clicked Link answered question

    I hope it is compatible with Little Yami's Symphony! Oh Fudge!

    I feel freaking stupid after reading through all the WP stuff. Warning dumb questions. Please be kind.

    I humbly ask that you would be so kind as to answer this compatibility question about how to install it only. I will beg.

    • How would I add this great script to a project using Little Yami's Symphony? I see that it requires your animated battle and basic module scripts.
    • Also there was a "Yami-CTB" patch but now it is outdated. So i assume the patch is not need.
    • So I have your basic module 1.32 script already in the project, do i add the animated battle script to the project with Yami's Symphony and then also add the cooperation skill script too? Or would I not need one of these scripts.

    • (also in your script instructions you spell "bellow" incorrect sir it is spelled "below" just to make the script as excellent as it can be.)
  9. For any question regard this script and symphonia, the answer is the same: No.

    This script is totally incompatible with Symphonia since it requires my Animated Battle.

    Symponia is a whole animated battle engine, as is my Animated Battle, and i suppose it's quite obvious that you can't use two animated battle engines at same time
  10. That is sad I love the way your cobo script is. I may have to leave symphony fanclub for and use your battle system just for this alone.
  11. I know this is necroposting and I'm sorry for this, but it's important to report bugs, even on old scripts, because people still use them.


    Anyways, you have to know that your damage calculation works fine when it targets a single enemy (the stats of all the people in coop are included in the calculation, which I guess was intended) but when there is more than one target, then the damage on the other targets only takes into accounts the stats of the caster of the coop spell.


    Example : A coop skill that has a damage formula of atk*1 (to be simple). Character 1 has 400 attack. Character 2 has 200 attack.


    If the coop skill targets all the enemies, then enemy in index 1 will take 600 damage, but the other enemies will only take 400 damage (if I cast the skill with character 1) or 200 damage (if I cast the skill with character 2).


    I know this script is old and you are focused on MV, but if you could fix this, that would be great. What is probably pretty simple for you is completely beyond me.
  12. Hey all,

    Anyone know if there is a way to restrict Fusion skills by actor id? I have a pair of twins in my project that I only want having access to the fusion skills rather than the entire party