VE - Conditional Turn Battle

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Started by Victor Sant 12 posts View original ↗
  1. victor-engine-script-title-e1453269812151.png
    conditional-turn-battle-name.png



    This plugin changes the turn management of battles. The default turn based system is replaced by an individual turns system, where each battler executes their actions right after selecting them. The turn order is based on each battler speed and the speed of the actions used.

    Download:
    Victor Engine - Conditional Turn Battle

    Credits:
    Author: Victor Sant

    Terms of Use
  2. Hello Victor, first thank you for your awesome plugins!
    Im using your Battle motions and battler graphic setup plugins along with this one, and everything works fine except the walking animation.
    When the player battlers move towards the enemy the idle motion gets displayed instead.
    I tested it without any other battle plugins and also updated the main module but nothing, so maybe its a bug or a compatibility problem?
    This only happens with the player battlers, enemy ones display their walking animation fine.

    I recorded a GIF so you can see exactly what i mean: https://gyazo.com/a309d3cfca96d0b550631e5bad07c79b
  3. Does it happens only with the CTB ON?
  4. Victor Sant said:
    Does it happens only with the CTB ON?

    Yes, for the sake of testing i also tried your ATB plugin and got the same problem.
  5. Hello Victor.
    First of all thanks for the amount of effort you put into your work, I'm really enjoying your plugins and am switching to yours from the ones of Yanfly at the moment, at least when it comes to the battle plugins.

    But when turning the Conditional Turn Battle Plugin on, it seems like the game aims for 30 instead of 60FPS, is this intended?
    I tested my game with other battle plugins turned off, but it seems that this particular plugin is causing this behavior.
    I'm using a lot of plugins, so do you maybe have an idea what could cause the frame drop?
    Your Active Time Battle System runs flawless by the way and the CTB plugin runs fine in a completely clean project, too.
  6. Amarok said:
    Yes, for the sake of testing i also tried your ATB plugin and got the same problem.

    I will take a further look on it.

    sieben43 said:
    Hello Victor.
    First of all thanks for the amount of effort you put into your work, I'm really enjoying your plugins and am switching to yours from the ones of Yanfly at the moment, at least when it comes to the battle plugins.

    But when turning the Conditional Turn Battle Plugin on, it seems like the game aims for 30 instead of 60FPS, is this intended?
    I tested my game with other battle plugins turned off, but it seems that this particular plugin is causing this behavior.
    I'm using a lot of plugins, so do you maybe have an idea what could cause the frame drop?
    Your Active Time Battle System runs flawless by the way and the CTB plugin runs fine in a completely clean project, too.
    It is probably due to the CTB window refresh. I had some performance issues with but they seemed solved on my end, try using the CTB hiding the window display and reducing the number of visible icons, and tell me if the performance changes.
  7. Victor Sant said:
    It is probably due to the CTB window refresh. I had some performance issues with but they seemed solved on my end, try using the CTB hiding the window display and reducing the number of visible icons, and tell me if the performance changes.

    Yes, the performance improved a lot when I decreased the amount of icons.
    I played around with a few other plugins and could bring the performance up to 60 FPS again, but you can notice tiny stutters from time to time, maybe you want to take a look at the window refresh rate for the CTB Window, but I guess it depends on the amount of plugins you use in general.
  8. Hello. Machine translation of Japanese.
    I have understood a little about this plugin.

    But I found two bugs.
    · It is commented on the plugin page of Victor's site.
    "Cast Cancel" and "ctb Delay", activation rate and resistance are not working.
    → The correct formula.

    · If you attack a "non-casting" actor with the skill that set "Cast Cancel", a delay occurs.
    → "Cast Cancel" only stops casting of Enemy being chanted.

    I need Victor 's plugin for my ideal battle system.
    I think it is hard, I will support Victor.
  9. Reminds me of Opera Omnia
  10. Hello Victor,

    First of all, thanks for this marvellous plugin.

    Just I need some help because I'm unable to do casting skills. I've tried to place this on a skill note:

    <cast speed: 150, int>
    (Which is the one that appears in the plugin description)-

    But nothing happens, the skill is cast instantly. Also, I've tried to install the Charge Skill plugin, but it doesn't work, and I'm not sure if it can be mixed with CTB.

    I guess that this isn't a bug, is just me that I'm not getting at all how to set up a casting skill. I need some help.

    Thank you :)
  11. Hello Victor.
    thanks for your plugin.

    I want to hide the window behind the order.
    and,I set "CTB Window Back opacity"to 0.
    but,that's not apply.

    pluginplam.jpg now.jpg Iwant.jpg

    I'm sorry fot my English.
    Please tell me how to hide the window.

    <--snip-->
  12. @misohara This is an English language site and public posts can only be in English. I have, therefore, removed your Japanese message.