VE Animated Battle - Bow and Dual Weapon Statistics.

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Started by Kovett 1 posts View original ↗
  1. Hello,

    Spoiler
    I'm having problems with Victor's Animated Battle.

    Using the User Manual for Animated Battle, I've gotten it to display many animations, including skills, but all of those are for sword and physical weapon classes.

    However, when I tried to create a bow and arrow animation, I discovered that although the animation played, the target would receive no damage. In fact, it did not even display the message telling me that no damage was received.

    I'm using it according to Victor's User Manual.

    Adding:

    <advance pose: step forward><attack pose: bow><skill pose: bow>to the note tag in my Bow weapon.

    I used the default skill Attack (Skill ID 01).

    # Pose for 'Bow' type weapons <action: bow, reset> wait: targets, movement; direction: self, subjects; pose: self, row 2, all frames, sufix _3, wait 4; icon: self, image 'Bow1', x +6, above; icon: self, image 'Bow2', x +6, above; icon: self, image 'Bow3', x +6, above; wait: 10; action: targets, arrow; icon: self, image 'Bow2', x +6, above; icon: self, image 'Bow1', x +6, above; wait: self, action; </action> # Pose for the targets of 'Bow' attack <action: arrow, reset> throw: self, user, image 'Arrow', arc 10, angle 45, init x -6, init y -12; wait: self, throw; anim: self, weapon; wait: 8; effect: active, targets, 100%; </action>Comparing this sample script (already provided by Victor) to other scripts in the Animated Battle script, I found that these lines were different:

    effect: active, targets, 100%;and

    effect: self, targets, 100%;So I changed 'active' to 'self', but to no avail. It still had the same effect. The target would not receive any damage.

    In total, I am using the follow scripts (in this order):

    - Yanfly | Ace Equip

    - Hime | Feature Manager

    - Hime | Level Requirements

    - VE | Basic Module

    - VE | Animated Battle

    - VE | Actors Battlers

    - VE | Active Time Battle

    Is there an incompatibility issue?

    I've found the problem. Victor's script has a bug in it.

    Effects have to be put last or else they don't work.

    Considering this, I put it last and got rid of the effect in the Bow Animation for the Target.

    However, this had the problem that the Damage Display did not Wait for the Animation of the Arrow Flight to finish.

    Thus I fixed it by increasing the Arrow Flight Speed.

    If any of you are experiencing my problem, feel free to follow my modifications:

    # Pose for 'Bow' type weapons <action: bow, reset> wait: targets, movement; direction: self, subjects; pose: self, row 2, all frames, sufix _3, wait 4; icon: self, image 'Bow1', x +6, above; icon: self, image 'Bow2', x +6, above; icon: self, image 'Bow3', x +6, above; wait: 10; action: targets, arrow; icon: self, image 'Bow2', x +6, above; icon: self, image 'Bow1', x +6, above; wait: 10; effect: self, targets, 100%; wait: 20; icon: self, delete; </action> # Pose for the targets of 'Bow' attack <action: arrow> throw: self, user, image 'Arrow', arc 5, angle 45, init x -6, init y -12, speed 20; wait: self, throw; anim: self, weapon; wait: 8; </action> 
    Spoiler
    Also I discovered, when testing out a dual weapons class, that the Actor would not receive stats for both weapons, but would only receive stats for the first weapon.

    e.g. Rapier of the Mist 100ATK 100AGI

    Class: Blade Master

    Weapons: Rapier of the Mist, Rapier of the Mist

    I would only receive a total bonus of 100ATK and 100AGI instead of 200ATK and 200AGI.

    Here are my note tags for the class Blade Master:

    <equip slots> Weapon Weapon Headgear Bodygear Gloves Shoes Necklace Belt Ring Cloak</equip slots>And my TYPES in the Yanfly Ace Equip Script:

    TYPES ={ # TypeID => ["Type Name", Removable?, Optimize?], 0 => [ "Weapon", true, true], 1 => [ "Shield", true, true], 2 => [ "Headgear", true, true], 3 => [ "Bodygear", true, true], 4 => ["Accessory", true, true], 5 => [ "Helmet", true, true], 6 => [ "Cap", true, true], 7 => [ "Hat", true, true], 8 => [ "Hood", true, true], 9 => [ "Gloves", true, true], 10 => [ "Shoes", true, true], 12 => ["Necklace", true, true], 13 => [ "Belt", true, true], 14 => [ "Ring", true, true], 15 => [ "Cloak", true, true], } # Do not remove this.By the way, I don't use 5 to 8 because they don't work, so I plan on getting rid of that sometime.

    I've found out the problem. It doesn't display correct stats because Yanfly's script has not account for "Battle Test". However, it does work fine in-game.
    Thanks for your help.