So, I'm trying to have a mechanic in my RPG where you'll get additional dialog choices based on what skills your character currently has available. For example, say you have a skill that lets you throw a fireball, during an event with several choices on how to deal with a wooden barricade, you gain an additional dialog option to suggest "How about I set it on fire?". But say you also have a skill that lets you manipulate wood, so you'd also get a dialog option to suggest "How about I bend the wood?". I'd like to allow for the possibility in that situation, that you can pick for either of these dialog options in addition to the normal options, but where if you don't possess the skills in question, you only have the normal options. For example, you have four choices in response to "How do we deal with this?", but slot five and six, giving the skill based options, only appear if you have those skills available.....
It would be simple enough to do this by just creating different conditional branches and rewriting the dialog choices based on which skills the player possesses, but I'd like for a more intuitive method. More so, I'd like for one that would allow for up-scaling of the basic idea, such as if you had ten different skills that could potentially give you dialog options, without requiring me to rewrite the scene for all the potential different instances that would result from so many options that may or may not exist. Does anyone know of any method that may work for this, or any plugins that do what I'm asking? I've tried googling, but with essentially no results that helped......
Varying Choices Based on Skills
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Maybe the Hidden Choice Conditions plugin by Himeworks could help here? It lets you hide (or show) each choice independently. You could use the basic Conditional Branch to check for prerequisites, then a single Show Choices for possible actions.
Also, since you mention 10 possible actions...Himeworks also has a Large Choices plugin that allows more than 6 choices. :kaojoy: -
Maybe the Hidden Choice Conditions plugin by Himeworks could help here? It lets you hide (or show) each choice independently. You could use the basic Conditional Branch to check for prerequisites, then a single Show Choices for possible actions.
Also, since you mention 10 possible actions...Himeworks also has a Large Choices plugin that allows more than 6 choices. :kaojoy:
Not quite the method I had in mind, but after doing a little testing, I think I can use that combination to achieve what I intend. Thank you. Still going to have to do more testing with it once I get further into my project, but for now that makes things a lot easier....