So I'm new to VXace and I'm trying to create a NPC that changes it's conversation once you hit a certain level. I'm having trouble making it work.
Any help is appreciated.
Variables
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Moved to support. :)
Could you post a screenshot of your event? It will make it easier to isolate the problem. :) -
Set a variable to receive the player's level (\v[0001] for this example), then set a conditional branch.
For example:
If \v[0001] is 10 or greater = Display Text "You look experienced. I could use your help, if you're up for it."
else = Display Text "Hey, can you he.... oh wait. Nevermind. You're a newb." -
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You have the check the variable outside of that event.
You can't have the event that is checking a variable, be dependant on that same variable. So for page #1 remove the Condition.
edit: Just a note... I Personally feel that Conditional Branches are tidier. I tend to avoid using Event Pages when not absolutely necessary. Escpecially when the branch is just one or two tiers deep. But, whatever floats your boat. ^_^ -
Or simply have the following on a single event page (without a condition):
Variable 1 is Name's level.
Conditional Branch: Variable 1 >= Levelyouwant
if yes: Show Text (...)
if no: Show Text (...)
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That's exactly what I said. Haha.Or simply have the following on a single event page (without a condition):
Variable 1 is Name's level.
Conditional Branch: Variable 1 >= Levelyouwant
if yes: Show Text (...)
if no: Show Text (...)
end -
Ah, didn't see that edit earlier.
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I agree with this as well. It's a bit easier to deal with everything on a single page, imho.edit: Just a note... I Personally feel that Conditional Branches are tidier. I tend to avoid using Event Pages when not absolutely necessary. Escpecially when the branch is just one or two tiers deep.
GB -
I got it working. Thanks for the replies- they helped a lot!
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For those who might search for this type of solution in the future, are you able to post screenshots of what you did?I got it working. Thanks for the replies- they helped a lot!
GB -
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